Beispiel #1
0
        internal unsafe JoystickState(IJoystick joystick)
        {
            Name        = joystick.Name;
            Index       = joystick.Index;
            IsConnected = joystick.IsConnected;
            var axes    = joystick.Axes;
            var buttons = joystick.Buttons;
            var hats    = joystick.Hats;

            _axes    = (Axis *)Marshal.AllocHGlobal((_axisCount = axes.Count) * sizeof(Axis));
            _buttons = (Button *)Marshal.AllocHGlobal((_buttonCount = buttons.Count) * sizeof(Button));
            _hats    = (Hat *)Marshal.AllocHGlobal((_hatCount = hats.Count) * sizeof(Hat));
            for (var i = 0; i < _axisCount; i++)
            {
                _axes[i] = axes[i];
            }

            for (var i = 0; i < _buttonCount; i++)
            {
                _buttons[i] = buttons[i];
            }

            for (var i = 0; i < _hatCount; i++)
            {
                _hats[i] = hats[i];
            }

            Deadzone = joystick.Deadzone;
        }
Beispiel #2
0
        public unsafe GlfwJoystick(int i)
        {
            Index    = i;
            _axes    = (Axis *)Marshal.AllocHGlobal(0);
            _buttons = (Button *)Marshal.AllocHGlobal(0);
            _hats    = (Hat *)Marshal.AllocHGlobal(0);
            Axes     = new GlfwReadOnlyList <Axis>(_axes, 0);
            Buttons  = new GlfwReadOnlyList <Button>(_buttons, 0);
            Hats     = new GlfwReadOnlyList <Hat>(_hats, 0);

            _connected = IsConnected;
        }