Beispiel #1
0
        static int Solve2(string raw)
        {
            var input = Transform(raw);

            var lookup = new Dictionary <string, AxialCoord>();

            lookup["n"]  = AxialCoord.Right;
            lookup["ne"] = AxialCoord.DownRight;
            lookup["se"] = AxialCoord.DownLeft;
            lookup["s"]  = AxialCoord.Left;
            lookup["sw"] = AxialCoord.UpLeft;
            lookup["nw"] = AxialCoord.UpRight;

            var pos = new AxialCoord();
            int max = 0;

            foreach (var op in input)
            {
                pos += lookup[op];
                var dist = AxialCoord.Distance(pos, new AxialCoord());
                if (dist > max)
                {
                    max = dist;
                }
            }

            return(max);
        }
        public static bool IsAbilityUsableFrom(GameInstance game, CachedMob mob, AxialCoord from, CachedMob target,
                                               int abilityId)
        {
            var ability = game.MobManager.Abilities[abilityId];

            int remainingAp = mob.MobInstance.Ap - game.Pathfinder.Distance(mob.MobInstance.Coord, from);

            bool withinRange   = ability.Range >= from.Distance(target.MobInstance.Coord);
            bool enoughAp      = remainingAp >= ability.Cost;
            bool notOnCooldown = game.State.Cooldowns[abilityId] == 0;

            return(withinRange && enoughAp && notOnCooldown);
        }
Beispiel #3
0
        static int Solve(string raw)
        {
            var input = Transform(raw);

            var lookup = new Dictionary <string, AxialCoord>();

            lookup["n"]  = AxialCoord.Right;
            lookup["ne"] = AxialCoord.DownRight;
            lookup["se"] = AxialCoord.DownLeft;
            lookup["s"]  = AxialCoord.Left;
            lookup["sw"] = AxialCoord.UpLeft;
            lookup["nw"] = AxialCoord.UpRight;

            var pos = new AxialCoord();

            foreach (var op in input)
            {
                pos += lookup[op];
            }

            var result = AxialCoord.Distance(pos, new AxialCoord());

            return(result);
        }