Beispiel #1
0
        public override void RunBehaviorTree()
        {
            if (Me.IsChild)
            {
                return;
            }

            if (CurrentTarget != null)
            {
                if (IsAware)
                {
                    if (Me.DistanceTo(CurrentTarget) > 4 || WaitForAnimation(AnimNoticeHash))
                    {
                        GoTo(CurrentTarget.Position);
                        if (CurrentTarget.Interaction.RunInteraction(Me))
                        {
                            Stop();
                            IsAware       = false;
                            CurrentTarget = null;
                        }
                    }

                    return;
                }

                if (Me.DistanceTo(CurrentTarget) > 2)
                {
                    PlayAnimation(AnimNoticeHash);
                    IsAware = true;
                    return;
                }

                if (Me.DistanceTo(CurrentTarget) > BrainModule.AwarenessRadius)
                {
                    CurrentTarget = null;
                    return;
                }

                return;
            }

            CurrentTarget = Awareness.Find("KFC", true);
        }
Beispiel #2
0
        public override void RunBehaviorTree()
        {
            if (Me.IsChild)
            {
                return;
            }

            Entity friend = Awareness.Find("Duck");

            if (friend != null)
            {
                Leash(friend, 0.5f, 1.5f);
                return;
            }

            if (Me.DistanceTo(PlayerEntity.Player) < 4)
            {
                Leash(PlayerEntity.Player, 1.5f, 2);
                return;
            }

            Stop();
        }