protected List <TierScoreReward> Setup3TiersForLevel(int levelId)
        {
            List <TierScoreReward> tiers = new List <TierScoreReward>();

            for (int i = 0; i < 3; i++)
            {
                AwardReason reason = GetTestAwardReason($"Tier {i + 1}", i + 1);
                tiers.Add(GetTestTierScoreReward(levelId, reason.Id, i + 1));
            }

            return(tiers);
        }
        protected AwardReason GetTestAwardReason(string name = "TestingReason", int energyAmount = 1, bool active = true)
        {
            AwardReason reason = _context.AwardReasons.Add(new AwardReason
            {
                Name               = name,
                Active             = active,
                EnergyRewardAmount = energyAmount
            });

            _context.SaveChanges();
            AwardReasonIdsToCleanup.Add(reason.Id);

            return(reason);
        }