public async Task<IHttpActionResult> Put([FromODataUri] string key, Award model)//[FromODataUri] string key, { if (!ModelState.IsValid) { return BadRequest(ModelState); } if (key != model.Id) { return BadRequest(); } var category = await db.Awards.FindAsync(model.Id); if (category == null) { return NotFound(); } category.Modify(model, db); //db.Entry(category).State = EntityState.Modified; try { await db.SaveChangesAsync(); } catch (Exception ex) { return BadRequest(ex.Message); } return Updated(model); }
public int AddAward(Award NewAward) { NewAward.ID = Guid.NewGuid(); this.Awards.Add(NewAward); int rowsAffected = this.SaveChanges(); return rowsAffected; }
public Award Post(Award value) { value.EventTime = DateTime.Now; value.ClassId = this.ClassId; value.TeacherId = this.CurrentUser.UserID; StudentRepository.Add(value); return value; }
public IEnumerable<Award> GetTags() { Award[] awards = new Award[] { new Award{Id=1, Content="!!!!!!"}, new Award{Id=1, Content="!!!!!!!!!!!"} }; return awards; }
public ActionResult AddAward(int personId, int awardTypeId, short year, int? showId) { Show show = showId.HasValue ? DatabaseSession.Load<Show>(showId.Value) : null; var award = new Award(show, DatabaseSession.Load<Person>(personId), DatabaseSession.Load<AwardType>(awardTypeId), year); DatabaseSession.Save(award); return new ViewModelResult(new HttpApiResult { Message = "Award Added", RedirectToURL = this.GetURL(c => c.PersonDetails(personId)), }); }
public int Add(Award award) { using (SqlConnection connection = new SqlConnection(_connectionString)) { var command = connection.CreateCommand(); command.CommandType = CommandType.StoredProcedure; command.CommandText = "[dbo].[Sp_InsertAward]"; SqlParameter ParameterId = new SqlParameter { DbType = DbType.Int32, ParameterName = "@Id", Value = award.Id, Direction = ParameterDirection.Output }; command.Parameters.Add(ParameterId); SqlParameter ParameterTitle = new SqlParameter { DbType = DbType.String, ParameterName = "@Title", Value = award.Title, Direction = ParameterDirection.Input }; command.Parameters.Add(ParameterTitle); SqlParameter ParameterImage = new SqlParameter { DbType = DbType.Binary, ParameterName = "@Image", Value = award.Image, Direction = ParameterDirection.Input }; command.Parameters.Add(ParameterImage); connection.Open(); command.ExecuteNonQuery(); return((int)ParameterId.Value); } }
public void UpdateAward(string id, string title) { if (id != null) { Int32.TryParse(id, out int currentId); byte[] image = GetAndResizeImageFromRequest(); _currentAward = AwardLogic.GetById(currentId); _currentAward.Title = title; if (image != null) { _currentAward.Image = image; } AwardLogic.UpdateAward(_currentAward); AwardLogic.SaveAwards(); } }
internal static void GetAllAwards() { List <Award> awardInfo = usersmanager.GetAllAwards().ToList <Award>(); if (awardInfo.Count == 0) { Console.WriteLine("No awards at all"); } else { CountAwardIds(); Console.WriteLine(AwardsString, "Id", "Award Type"); foreach (var item in AwardIds) { Award award = awardInfo.Single(n => n.Id == AwardIds[item.Key]); Console.WriteLine(AwardsString, item.Key.ToString(), award.Title.ToString()); } } }
// GET: Admin/Awards/Details/5 public ActionResult Details(int?id) { if (Session["Login"] == null || (bool)Session["Login"] == false) { return(RedirectToAction("Login", "Login")); } ; if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Award award = db.Awards.Find(id); if (award == null) { return(HttpNotFound()); } return(View(award)); }
public Award Get(Guid id) { using (var connection = new SqlConnection(connectionString)) { Award myAward = null; var command = connection.CreateCommand(); command.CommandText = "SELECT Title FROM dbo.Awards WHERE Id = @ID"; command.Parameters.AddWithValue("@ID", id); connection.Open(); using (var reader = command.ExecuteReader()) { while (reader.Read()) { myAward = new Award((string)reader["Title"], (Guid)reader["Id"]); } } return(myAward); } }
public int?AwardAdd(Award award) { int?awardID = null; try { using (NetballEntities context = new NetballEntities()) { context.Entry(award).State = EntityState.Added; context.SaveChanges(); awardID = award.AwardID; } } catch (Exception ex) { throw ex; } return(awardID); }
public AwardModel CheckCode(UserCodeModel userCodeModel) { using (var uow = new UnitOfWork(_dbContext)) { var code = _codeRepository.GetAll().FirstOrDefault(x => x.CodeValue == userCodeModel.Code.CodeValue); if (code == null) { throw new ApplicationException("Invalid code."); } if (code.IsUsed) { throw new ApplicationException("Code used."); } var userCode = new UserCode { Code = code, Email = userCodeModel.Email, FirstName = userCodeModel.FirstName, LastName = userCodeModel.LastName, SendAt = DateTime.Now }; _userCodeRepository.Insert(userCode); Award award = null; if (code.IsWinning) { award = GetRandomAward(RuffledType.Immediate); var userCodeAward = new UserCodeAward { Award = award, UserCode = userCode, WonAt = DateTime.Now }; _userCodeAwardRepository.Insert(userCodeAward); } code.IsUsed = true; uow.Commit(); return(award?.Map <Award, AwardModel>()); } }
public Award GetAwardById(Guid awardId) { string sqlAward = String.Format("SELECT * FROM Awards WHERE Id='{0}'", awardId); string sqlAwardUsers = String.Format("SELECT * FROM UsersAwards WHERE AwardId='{0}'", awardId); using (SqlConnection connection = new SqlConnection(connectionString)) { connection.Open(); SqlCommand command = new SqlCommand(sqlAward, connection); SqlDataReader reader = command.ExecuteReader(); if (reader.HasRows) { while (reader.Read()) { Award award = new Award((string)reader["title"]); award.ID = Guid.Parse((string)reader["id"]); reader.Close(); command = new SqlCommand(sqlAwardUsers, connection); reader = command.ExecuteReader(); List <Guid> usersGuids = new List <Guid>(); if (reader.HasRows) { while (reader.Read()) { usersGuids.Add(Guid.Parse((string)reader["UserId"])); } } award.UsersId = usersGuids; reader.Close(); return(award); } } reader.Close(); return(null); } }
/// <summary> /// awards an attribute-up /// </summary> /// <param name="award"></param> private void awardAttributeUp(Award award) { Statistics statistics = (Statistics)v_AttributeMapper.get(award.Receiver); //attributes.StatisticSet[award.AttributeType] += award.MaxAwardable; switch (award.StatType) { case StatType.ENDURANCE: statistics.Endurance.Value += award.MaxAwardable; break; case StatType.FOCUS: statistics.Focus.Value += award.MaxAwardable; break; case StatType.MIND: statistics.Mind.Value += award.MaxAwardable; break; case StatType.MUSCLE: statistics.Muscle.Value += award.MaxAwardable; break; case StatType.PERCEPTION: statistics.Perception.Value += award.MaxAwardable; break; case StatType.PERSONALITY: statistics.Personality.Value += award.MaxAwardable; break; case StatType.QUICKNESS: statistics.Quickness.Value += award.MaxAwardable; break; } Position pos = (Position)v_PositionMapper.get(award.Receiver); if (pos != null) { UIFactory.createFloatingText("+" + award.MaxAwardable + " [" + award.StatType.ToString() + "]", "GENERAL", Color.Orange, 1000, new Position(pos.Pos, pos.Offset)); } }
public void Add(User user, Award award) { repoAwards.Clear(); repoAwards = this.GetAll().ToList <Award>(); using (var sqlConnection = new SqlConnection(this._connectionString)) { var command = sqlConnection.CreateCommand(); command.CommandText = "DELETE FROM useraward WHERE id_award IS NULL AND id_user = "******";INSERT INTO useraward (id_user, id_award) VALUES (" + user.Id + "," + award.Id + ")"; command.CommandType = CommandType.Text; sqlConnection.Open(); command.ExecuteReader(); sqlConnection.Close(); } repoAwards.Clear(); repoAwards = this.GetAll().ToList <Award>(); }
private static void CreateAward() { string title = string.Empty; while (title == string.Empty) { Console.Write("Input title: "); title = Console.ReadLine(); } var award = new Award { Title = title, }; awardLogic.Add(award); Console.WriteLine($"Added: {award}"); Pause(); }
public static void ShowSiteUsers(ISiteUserLogic siteUserLogic, IAwardLogic awardLogic) { Console.WriteLine($"Name AwardId"); foreach (var siteUser in siteUserLogic.GetAll()) { Console.Write(siteUser); int[] listOfAwards = GetAwardsIdBySiteUsername(siteUserLogic, siteUser.Name); if (!(listOfAwards == null)) { foreach (int awardId in listOfAwards) { Award award = new Award(); award = GetAwardById(awardLogic, awardId); Console.Write($" award '{award.Title}' with id {award.Id}"); } } Console.WriteLine(); } }
public List <Award> GetAwards() { var awards = new List <Award>(); const string sqlExpression = "SELECT ID, Title FROM Awards"; using var connection = _dbUtils.GetDbConnection(); connection.Open(); using var cmd = new SqlCommand(sqlExpression, connection); using var dataReader = cmd.ExecuteReader(); while (dataReader.Read()) { var aw = new Award((int)(dataReader["ID"]), (string)(dataReader["Title"])) { Users = GetUsersForAward((int)dataReader["ID"]) }; awards.Add(aw); } return(awards); }
public void CollectTreasure(User user) { treasures.Remove(this); Database.DeleteTreasure(this.RandomId); GenerateTreasure(); byte[] MovementPacket = PacketBuilder.CreateMovementPacket(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true); user.LoggedinClient.SendPacket(MovementPacket); user.AddMoney(Value); if (this.Type == "BURIED") { byte[] treasureReceivedPacket = PacketBuilder.CreateChat(Messages.FormatPirateTreasure(this.Value), PacketBuilder.CHAT_BOTTOM_RIGHT); user.LoggedinClient.SendPacket(treasureReceivedPacket); user.TrackedItems.GetTrackedItem(Tracking.TrackableItem.PirateTreasure).Count++; if (user.TrackedItems.GetTrackedItem(Tracking.TrackableItem.PirateTreasure).Count >= 10) { user.Awards.AddAward(Award.GetAwardById(18)); // Pirate Tracker } if (user.TrackedItems.GetTrackedItem(Tracking.TrackableItem.PirateTreasure).Count >= 100) { user.Awards.AddAward(Award.GetAwardById(19)); // Pirate Stalker } } else if (this.Type == "RAINBOW") { byte[] treasureReceivedPacket = PacketBuilder.CreateChat(Messages.FormatPotOfGold(this.Value), PacketBuilder.CHAT_BOTTOM_RIGHT); user.LoggedinClient.SendPacket(treasureReceivedPacket); user.TrackedItems.GetTrackedItem(Tracking.TrackableItem.PotOfGold).Count++; if (user.TrackedItems.GetTrackedItem(Tracking.TrackableItem.PotOfGold).Count >= 3) { user.Awards.AddAward(Award.GetAwardById(20)); // Leprechaun } if (user.TrackedItems.GetTrackedItem(Tracking.TrackableItem.PirateTreasure).Count >= 20) { user.Awards.AddAward(Award.GetAwardById(21)); // Lucky Leprechaun } } }
public DALaward() { awardlist.Clear(); if (File.Exists(awardsPath)) { readUs = File.ReadAllLines(awardsPath); for (int i = 0; i < readUs.Length; i++) { string[] awardData = readUs[i].Split(','); Award award = new Award(awardData[0]); award.Id = Guid.Parse(awardData[1]); if (awardData.Length > 2) { award.awardFotoPath = awardData[2]; } awardlist.Add(award); } } }
// GET: Awards/Delete/5 public ActionResult Delete(int?id) { if (!Check_Admin()) { return(RedirectToAction("Index", "Login")); } if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Award award = db.Awards.Find(id); if (award == null) { return(HttpNotFound()); } return(View(award)); }
public void AddAward(Award award) { repoAwards.Clear(); repoAwards = this.GetAll().ToList <Award>(); using (var sqlConnection = new SqlConnection(this._connectionString)) { var command = sqlConnection.CreateCommand(); command.CommandText = "INSERT INTO award (title) VALUES (\'" + award.Title + "\')"; command.CommandType = CommandType.Text; sqlConnection.Open(); command.ExecuteReader(); sqlConnection.Close(); } repoAwards.Clear(); repoAwards = this.GetAll().ToList <Award>(); }
public void Add(Award award) { if (File.ReadAllLines(this.file.FullName).Count() != 0) { var last = File.ReadAllLines(this.file.FullName).Last(); User awardLast = JsonConvert.DeserializeObject <User>(last); award.Id = awardLast.Id + 1; } else { award.Id = 1; } using (StreamWriter sw = this.file.AppendText()) { string serialize = JsonConvert.SerializeObject(award); sw.WriteLine(serialize); } }
public List <Award> SelectAwardByAwardID(int awardID) { List <Award> awards = new List <Award>(); var conn = DBConnection.GetDBConnection(); var cmd = new SqlCommand("sp_select_award_by_awardID", conn); cmd.CommandType = CommandType.StoredProcedure; cmd.Parameters.Add("@AwardID", SqlDbType.Int); cmd.Parameters["@AwardID"].Value = awardID; try { conn.Open(); var reader = cmd.ExecuteReader(); if (reader.HasRows) { while (reader.Read()) { Award award = new Award(); award.AwardID = reader.GetInt32(0); award.AwardName = reader.GetString(1); award.AwardDescription = reader.GetString(2); award.GoalID = reader.GetInt32(3); award.GoalTypeID = reader.GetInt32(4); award.Active = reader.GetBoolean(5); awards.Add(award); } } reader.Close(); } catch (Exception ex) { throw ex; } finally { conn.Close(); } return(awards); }
public IEnumerable <Award> Get() { string line = string.Empty; List <Award> result = new List <Award>(); StreamReader sr = new StreamReader(this.file.FullName); while (line != null) { line = sr.ReadLine(); if (line != null) { Award award = JsonConvert.DeserializeObject <Award>(line); result.Add(award); } } sr.Close(); return(result); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); var bll = DependencyResolver.Instance.UsersLogic; Award a1 = new Award(Guid.NewGuid(), "Music"); Award a2 = new Award(Guid.NewGuid(), "Sport"); Award a3 = new Award(Guid.NewGuid(), "My love"); User u1 = new User(Guid.NewGuid(), "Nastya", Convert.ToDateTime("10.05.2001"), 20); User u2 = new User(Guid.NewGuid(), "Darya", Convert.ToDateTime("03.11.2001"), 19); u1.AddAward(a1); bll.AddUser(u1); bll.AddAward(Guid.Parse("22a1938d-e7d8-4001-b2fd-7e8eafaaf28e"), a3); bll.ViewAll(); }
public void Win(User winner) { if (!Active) { return; } if (Database.HasPlayerCompletedRealTimeRiddle(RiddleId, winner.Id)) { return; } Database.CompleteRealTimeRiddle(RiddleId, winner.Id); winner.TrackedItems.GetTrackedItem(Tracking.TrackableItem.RiddleWin).Count++; if (winner.TrackedItems.GetTrackedItem(Tracking.TrackableItem.RiddleWin).Count >= 25) { winner.Awards.AddAward(Award.GetAwardById(33)); // Quick Wit } if (winner.TrackedItems.GetTrackedItem(Tracking.TrackableItem.RiddleWin).Count >= 250) { winner.Awards.AddAward(Award.GetAwardById(34)); // Riddle Genius } winner.Money += Reward; byte[] riddleWonMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeRiddleWonForOthers(winner.Username), PacketBuilder.CHAT_BOTTOM_RIGHT); byte[] riddleYouWonMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeRiddleWonForYou(Reward), PacketBuilder.CHAT_BOTTOM_RIGHT); foreach (GameClient client in GameServer.ConnectedClients) { if (client.LoggedIn) { if (client.LoggedinUser.Id != winner.Id) { client.SendPacket(riddleWonMessage); } else { client.SendPacket(riddleYouWonMessage); } } } EndEvent(); }
public IHttpActionResult DeleteAward(int id) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } Award award = _dALAward.GetAwardById(id); if (id != award.Id) { return(BadRequest()); } award.Deleted = true; _dALAward.DeleteAward(award.Id); return(StatusCode(HttpStatusCode.NoContent)); }
public Guid AddAward(Award award) { using (SqlConnection connection = new SqlConnection(_connectionString)) { SqlCommand command = new SqlCommand("dbo.Award_AddAward", connection) { CommandType = System.Data.CommandType.StoredProcedure }; command.Parameters.AddWithValue("@Id", award.Id); command.Parameters.AddWithValue("@Title", award.Title); connection.Open(); command.ExecuteNonQuery(); return(award.Id); } }
// GET: Adminpanel/Awards/Edit/5 public ActionResult Edit(int?id) { if (!AdminpanelMethods.CheckAdminLogin()) { return(RedirectToAction("Index", "Login")); } if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Award award = db.Awards.Find(id); if (award == null) { return(HttpNotFound()); } ViewBag.award_emp_id = new SelectList(db.Employees, "id", "emp_fullname", award.award_emp_id); return(View(award)); }
private static void ShowUsers(IUserLogic userLogic, IAwardLogic awardLogic) { Console.WriteLine($"Id Name DateOfBirthday Age"); foreach (var user in userLogic.GetAll()) { Console.Write(user); int[] listOfAwards = GetAwardsIdByUserId(userLogic, user.Id); if (!(listOfAwards == null)) { foreach (int awardId in listOfAwards) { Award award = new Award(); award = GetAwardById(awardLogic, awardId); Console.Write($" award '{award.Title}' with id {award.Id}"); } } Console.WriteLine(); } }
public IActionResult OdulDuzenle(int Id, Award award) { int developerId = Convert.ToInt32(HttpContext.Session.GetString("SessionDeveloperId")); Award findAward = _awardService.GetAwardById(Id); if (findAward == null) { return RedirectToAction("Hata", "Uye"); } if (findAward.DeveloperId != developerId) { return RedirectToAction("Hata", "Uye"); } findAward.Title = award.Title; findAward.Description = award.Description; findAward.Date = award.Date; _awardService.Update(findAward); TempData["AddSuccessMessage"] = "Ödül Düzenleme Başarıyla Gerçekleştirildi."; return RedirectToAction("YazilimciProfil", "Uye"); }
public async Task <int> CreateAsync(string name, string latinName, DateTime datetime, string location, string place, string imageUrl, string userId) { var award = new Award { Name = name, Date = datetime, UserId = userId, ImageUrl = imageUrl.Insert(54, "c_fill,h_493,w_690/"), LatinName = latinName, Location = location, Place = place, }; await this.awardsRepository.AddAsync(award); await this.awardsRepository.SaveChangesAsync(); return(award.Id); }
public void Setup() { ActiveRecordStarter.ResetInitializationFlag(); ActiveRecordStarter.Initialize(GetConfigSource(), typeof(Blog), typeof(Post), typeof(Company), typeof(Award), typeof(Employee), typeof(Person)); Recreate(); Post.DeleteAll(); Blog.DeleteAll(); Company.DeleteAll(); Award.DeleteAll(); Employee.DeleteAll(); }
/// <summary> /// TODO: DEBUG, some bugs with this method /// </summary> /// <param name="srcfile"></param> /// <returns></returns> public Award unSerializeAward(string srcfile) { if (File.Exists(srcfile)) { JavaScriptSerializer deser = new JavaScriptSerializer(); string contents; using (StreamReader sr = new StreamReader(srcfile)) { contents = sr.ReadToEnd(); } Type c = typeof(Candidates); Award award = deser.Deserialize <Award>(contents); return(award); } else { throw new Exception("file: " + srcfile + " does not exist."); } }
public async Task<IHttpActionResult> Post(Award model) { if (!ModelState.IsValid) { return BadRequest(ModelState); } try { model.Create(db); db.Awards.Add(model); await db.SaveChangesAsync(); return Ok(model); } catch (Exception ex) { ModelState.AddModelError("PostError", ex.Message); return BadRequest(ModelState); } }
public int UpdateAward(Award UpdatedAward) { var a = this.Awards.Find(UpdatedAward.ID); a.Name = UpdatedAward.Name; a.BonusesRequired = UpdatedAward.BonusesRequired; a.Description = UpdatedAward.Description; int rowsAffected = this.SaveChanges(); return rowsAffected; }
public void RelationsOneToOne() { using (new SessionScope()) { var emp = new Employee {FirstName = "john", LastName = "doe"}; emp.Save(); Assert.AreEqual(1, Employee.FindAll().Count()); var award = new Award(emp) {Description = "Invisible employee"}; award.Save(); emp.Award = award; emp.Save(); Assert.AreEqual(1, Award.FindAll().Count()); var emp2 = Employee.Find(emp.Id); Assert.IsNotNull(emp2); Assert.IsNotNull(emp2.Award); Assert.AreEqual(emp.FirstName, emp2.FirstName); Assert.AreEqual(emp.LastName, emp2.LastName); Assert.AreEqual(award.Description, emp2.Award.Description); } }
public ActionResult AddNewAward(string awardName) { var newAward = new Award { Headline = awardName, PublishDate = DateTime.Now, LinkPath = "/Awards/" + MakeUrl(awardName), Culture = _curCult }; try { _context.Awards.Add(newAward); if (_settings.CreateContentOnAllLanguages) { var cultList = _settings.ImplementedCultures; cultList.Remove(_curCult); foreach (var cult in cultList) { var newItem = new Award { Headline = awardName, PublishDate = DateTime.Now, LinkPath = "/Awards/" + MakeUrl(awardName), Culture = cult }; _context.Awards.Add(newItem); } } _context.SaveChanges(); } catch (Exception ex) { return Json(new { status = "SPCD: ERR - " + ex.Message }); } return Json(new { status = "SPCD: AWADDED", award = newAward }); }
public static Award CreateAward(decimal aSSOC_ROW, decimal productId) { Award award = new Award(); award.ASSOC_ROW = aSSOC_ROW; award.ProductId = productId; return award; }
private void ShowStats() { // Check cache if (!base.CacheFileExpired(Pid.ToString(), 30)) { base.SendCachedResponse(Pid.ToString()); return; } // Load our Model PlayerModel Model = new PlayerModel(Client); Model.Player = Rows[0]; Model.SearchBarValue = Pid.ToString(); // Setup player variables int PlayerKills = Int32.Parse(Model.Player["kills"].ToString()); double AcctsFor = 0; int j = 0; // My Leaderboard stuff Cookie C = Client.Request.Request.Cookies["leaderboard"] ?? new Cookie("leaderboard", ""); Model.OnMyLeaderboard = C.Value.Contains(Pid.ToString()); #region ArmyData // Fetch army data Rows = Database.Query("SELECT * FROM army WHERE id=@P0", Pid); foreach (KeyValuePair<int, string> Army in Bf2StatsData.Armies) { int Wins = Int32.Parse(Rows[0]["win" + Army.Key].ToString()); int Losses = Int32.Parse(Rows[0]["loss" + Army.Key].ToString()); Model.ArmyData.Add(new ArmyMapStat { Id = Army.Key, Time = Int32.Parse(Rows[0]["time" + Army.Key].ToString()), Wins = Wins, Losses = Losses, Best = Int32.Parse(Rows[0]["best" + Army.Key].ToString()), }); Model.ArmySummary.TotalWins += Wins; Model.ArmySummary.TotalLosses += Losses; Model.ArmySummary.TotalTime += Model.ArmyData[j].Time; Model.ArmySummary.TotalBest += Model.ArmyData[j].Best; j++; } #endregion ArmyData #region MapData // Fetch Map Data j = 0; Rows = Database.Query("SELECT * FROM maps WHERE id=@P0 ORDER BY mapid", Pid); foreach (Dictionary<string, object> Row in Rows) { // Do we support this map id? if (!Bf2StatsData.Maps.Keys.Contains(Int32.Parse(Row["mapid"].ToString()))) continue; int Wins = Int32.Parse(Row["win"].ToString()); int Losses = Int32.Parse(Row["loss"].ToString()); Model.MapData.Add(new ArmyMapStat { Id = Int32.Parse(Row["mapid"].ToString()), Time = Int32.Parse(Row["time"].ToString()), Wins = Wins, Losses = Losses, Best = Int32.Parse(Row["best"].ToString()), }); Model.MapSummary.TotalWins += Wins; Model.MapSummary.TotalLosses += Losses; Model.MapSummary.TotalTime += Model.MapData[j].Time; Model.MapSummary.TotalBest += Model.MapData[j].Best; j++; } #endregion MapData #region TheaterData // Do Theater Data foreach (KeyValuePair<string, int[]> t in Bf2StatsData.TheatreMapIds) { j = 0; string inn = String.Join(",", t.Value); Rows = Database.Query( "SELECT COALESCE(sum(time), 0) as time, COALESCE(sum(win), 0) as win, COALESCE(sum(loss), 0) as loss, COALESCE(max(best), 0) as best " + "FROM maps WHERE mapid IN (" + inn + ") AND id=@P0", Pid ); // Model.TheaterData.Add(new TheaterStat { Name = t.Key, Time = Int32.Parse(Rows[0]["time"].ToString()), Wins = Int32.Parse(Rows[0]["win"].ToString()), Losses = Int32.Parse(Rows[0]["loss"].ToString()), Best = Int32.Parse(Rows[0]["best"].ToString()), }); } #endregion TheaterData #region VehicleData // Fetch Vehicle Data Rows = Database.Query("SELECT * FROM vehicles WHERE id=@P0", Pid); for (int i = 0; i < 7; i++) { int Kills = Int32.Parse(Rows[0]["kills" + i].ToString()); int Deaths = Int32.Parse(Rows[0]["deaths" + i].ToString()); int RoadKills = Int32.Parse(Rows[0]["rk" + i].ToString()); Model.VehicleData.Add(new ObjectStat { Time = Int32.Parse(Rows[0]["time" + i].ToString()), Kills = Kills, Deaths = Deaths, RoadKills = RoadKills, KillsAcctFor = (PlayerKills == 0 || Kills == 0) ? 0.00 : Math.Round(100 * ((double)(RoadKills + Kills) / PlayerKills), 2) }); Model.VehicleSummary.TotalKills += Kills; Model.VehicleSummary.TotalDeaths += Deaths; Model.VehicleSummary.TotalTime += Model.VehicleData[i].Time; Model.VehicleSummary.TotalRoadKills += Model.VehicleData[i].RoadKills; AcctsFor += Model.VehicleData[i].KillsAcctFor; } // Add para time Model.VehicleData.Add(new ObjectStat { Time = Int32.Parse(Rows[0]["timepara"].ToString()) }); Model.VehicleSummary.KillsAcctFor = (AcctsFor > 0) ? Math.Round(AcctsFor / 7, 2) : 0.00; #endregion VehicleData #region XpackTime // Do Expansion time foreach (KeyValuePair<string, List<int>> t in Bf2StatsData.ModMapIds) { if (t.Value.Count > 0) { string inn = String.Join(",", t.Value); Rows = Database.Query("SELECT COALESCE(sum(time), 0) as time FROM maps WHERE mapid IN (" + inn + ") AND id=@P0", Pid); if (Model.ExpackTime.ContainsKey(t.Key)) Model.ExpackTime[t.Key] = Int32.Parse(Rows[0]["time"].ToString()); else Model.ExpackTime.Add(t.Key, Int32.Parse(Rows[0]["time"].ToString())); } } #endregion XpackTime #region KitData // Fetch Kit Data AcctsFor = 0; Rows = Database.Query("SELECT * FROM kits WHERE id=@P0", Pid); for (int i = 0; i < 7; i++) { int Kills = Int32.Parse(Rows[0]["kills" + i].ToString()); int Deaths = Int32.Parse(Rows[0]["deaths" + i].ToString()); Model.KitData.Add(new ObjectStat { Time = Int32.Parse(Rows[0]["time" + i].ToString()), Kills = Kills, Deaths = Deaths, KillsAcctFor = (PlayerKills == 0 || Kills == 0) ? 0.00 : Math.Round(100 * ((double)Kills / PlayerKills), 2) }); Model.KitSummary.TotalKills += Kills; Model.KitSummary.TotalDeaths += Deaths; Model.KitSummary.TotalTime += Model.KitData[i].Time; AcctsFor += Model.KitData[i].KillsAcctFor; } Model.KitSummary.KillsAcctFor = (AcctsFor > 0) ? Math.Round(AcctsFor / 7, 2) : 0.00; #endregion KitData #region WeaponData // Fetch weapon Data AcctsFor = 0; double AcctsFor2 = 0; Rows = Database.Query("SELECT * FROM weapons WHERE id=@P0", Pid); for (int i = 0; i < 15; i++) { if (i < 9) { int Kills = Int32.Parse(Rows[0]["kills" + i].ToString()); int Deaths = Int32.Parse(Rows[0]["deaths" + i].ToString()); int Hits = Int32.Parse(Rows[0]["hit" + i].ToString()); int Fired = Int32.Parse(Rows[0]["fired" + i].ToString()); Model.WeaponData.Add(new WeaponStat { Time = Int32.Parse(Rows[0]["time" + i].ToString()), Kills = Kills, Deaths = Deaths, Hits = Hits, Fired = Fired, KillsAcctFor = (PlayerKills == 0 || Kills == 0) ? 0.00 : Math.Round(100 * ((double)Kills / PlayerKills), 2) }); } else { string Pfx = GetWeaponTblPrefix(i); int Kills = Int32.Parse(Rows[0][Pfx + "kills"].ToString()); int Deaths = Int32.Parse(Rows[0][Pfx + "deaths"].ToString()); int Hits = Int32.Parse(Rows[0][Pfx + "hit"].ToString()); int Fired = Int32.Parse(Rows[0][Pfx + "fired"].ToString()); Model.WeaponData.Add(new WeaponStat { Time = Int32.Parse(Rows[0][Pfx + "time"].ToString()), Kills = Kills, Deaths = Deaths, Hits = Hits, Fired = Fired, KillsAcctFor = (PlayerKills == 0 || Kills == 0) ? 0.00 : Math.Round(100 * ((double)Kills / PlayerKills), 2) }); } } Model.WeaponData.Add(new WeaponStat { Time = Int32.Parse(Rows[0]["tacticaltime"].ToString()), Fired = Int32.Parse(Rows[0]["tacticaldeployed"].ToString()) }); Model.WeaponData.Add(new WeaponStat { Time = Int32.Parse(Rows[0]["grapplinghooktime"].ToString()), Deaths = Int32.Parse(Rows[0]["grapplinghookdeaths"].ToString()), Fired = Int32.Parse(Rows[0]["grapplinghookdeployed"].ToString()) }); Model.WeaponData.Add(new WeaponStat { Time = Int32.Parse(Rows[0]["ziplinetime"].ToString()), Deaths = Int32.Parse(Rows[0]["ziplinedeaths"].ToString()), Fired = Int32.Parse(Rows[0]["ziplinedeployed"].ToString()) }); for (int i = 0; i < 17; i++) { Model.WeaponSummary.TotalKills += Model.WeaponData[i].Kills; Model.WeaponSummary.TotalDeaths += Model.WeaponData[i].Deaths; Model.WeaponSummary.TotalTime += Model.WeaponData[i].Time; Model.WeaponSummary.TotalHits += Model.WeaponData[i].Hits; Model.WeaponSummary.TotalFired += Model.WeaponData[i].Fired; AcctsFor += Model.WeaponData[i].KillsAcctFor; if (i > 8) { Model.EquipmentSummary.TotalKills += Model.WeaponData[i].Kills; Model.EquipmentSummary.TotalDeaths += Model.WeaponData[i].Deaths; Model.EquipmentSummary.TotalTime += Model.WeaponData[i].Time; Model.EquipmentSummary.TotalHits += Model.WeaponData[i].Hits; Model.EquipmentSummary.TotalFired += Model.WeaponData[i].Fired; AcctsFor2 += Model.WeaponData[i].KillsAcctFor; } } Model.WeaponSummary.KillsAcctFor = (AcctsFor > 0) ? Math.Round(AcctsFor / 15, 2) : 0.00; Model.EquipmentSummary.KillsAcctFor = (AcctsFor > 0) ? Math.Round(AcctsFor / 6, 2) : 0.00; // Extra weapon data DEFIB Model.WeaponData2.Add(Model.WeaponData[13]); // Extra Weapon data Explosives Model.WeaponData2.Add(new WeaponStat { Time = Model.WeaponData[10].Time + Model.WeaponData[11].Time + Model.WeaponData[14].Time, Kills = Model.WeaponData[10].Kills + Model.WeaponData[11].Kills + Model.WeaponData[14].Kills, Deaths = Model.WeaponData[10].Deaths + Model.WeaponData[11].Deaths + Model.WeaponData[14].Deaths, Hits = Model.WeaponData[10].Hits + Model.WeaponData[11].Hits + Model.WeaponData[14].Hits, Fired = Model.WeaponData[10].Fired + Model.WeaponData[11].Fired + Model.WeaponData[14].Fired, KillsAcctFor = Model.WeaponData[10].KillsAcctFor + Model.WeaponData[11].KillsAcctFor + Model.WeaponData[14].KillsAcctFor }); // Extra weapon data Grenade Model.WeaponData2.Add(Model.WeaponData[12]); #endregion WeaponData #region Favorites // Add Favorites Model.Favorites.Add("army", (from x in Model.ArmyData orderby x.Time select Model.ArmyData.IndexOf(x)).Last()); Model.Favorites.Add("map", (Model.MapData.Count == 0) ? -1 : (from x in Model.MapData orderby x.Time select Model.MapData.IndexOf(x)).Last()); Model.Favorites.Add("theater", (from x in Model.TheaterData orderby x.Time select Model.TheaterData.IndexOf(x)).Last()); Model.Favorites.Add("vehicle", (from x in Model.VehicleData orderby x.Time select Model.VehicleData.IndexOf(x)).Last()); Model.Favorites.Add("kit", (from x in Model.KitData orderby x.Time select Model.KitData.IndexOf(x)).Last()); Model.Favorites.Add("weapon", (from x in Model.WeaponData orderby x.Time select Model.WeaponData.IndexOf(x)).Last()); Model.Favorites.Add("equipment", ( from x in Model.WeaponData orderby x.Time let index = Model.WeaponData.IndexOf(x) where index > 8 select index ).Last()); Model.FavoriteMapId = Model.Favorites["map"] >= 0 ? Model.MapData[Model.Favorites["map"]].Id : -1; #endregion #region TopEnemy and Victim // Get top enemy's Rows = Database.Query( "SELECT attacker, count, t.name AS name, t.rank AS rank FROM kills JOIN player AS t WHERE t.id = attacker AND victim = @P0 ORDER BY count DESC LIMIT 11", Pid ); if (Rows.Count > 0) { Model.TopEnemies.Add(new Player { Pid = Int32.Parse(Rows[0]["attacker"].ToString()), Name = Rows[0]["name"].ToString(), Rank = Int32.Parse(Rows[0]["rank"].ToString()), Count = Int32.Parse(Rows[0]["count"].ToString()), }); if (Rows.Count > 1) { for (int i = 1; i < Rows.Count; i++) { Model.TopEnemies.Add(new Player { Pid = Int32.Parse(Rows[i]["attacker"].ToString()), Name = Rows[i]["name"].ToString(), Rank = Int32.Parse(Rows[i]["rank"].ToString()), Count = Int32.Parse(Rows[i]["count"].ToString()), }); } } } // Get top victims's Rows = Database.Query( "SELECT victim, count, t.name AS name, t.rank AS rank FROM kills JOIN player AS t WHERE t.id = victim AND attacker = @P0 ORDER BY count DESC LIMIT 11", Pid ); if (Rows.Count > 0) { Model.TopVictims.Add(new Player { Pid = Int32.Parse(Rows[0]["victim"].ToString()), Name = Rows[0]["name"].ToString(), Rank = Int32.Parse(Rows[0]["rank"].ToString()), Count = Int32.Parse(Rows[0]["count"].ToString()), }); if (Rows.Count > 1) { for (int i = 1; i < Rows.Count; i++) { Model.TopVictims.Add(new Player { Pid = Int32.Parse(Rows[i]["victim"].ToString()), Name = Rows[i]["name"].ToString(), Rank = Int32.Parse(Rows[i]["rank"].ToString()), Count = Int32.Parse(Rows[i]["count"].ToString()), }); } } } #endregion TopEnemy and Victim #region Unlocks j = 0; Rows = Database.Query("SELECT kit, state FROM unlocks WHERE id=@P0 ORDER BY kit ASC", Pid); if (Rows.Count > 0) { foreach (Dictionary<string, object> Row in Rows) { Model.PlayerUnlocks[j] = new WeaponUnlock { Id = Int32.Parse(Row["kit"].ToString()), Name = Bf2Constants.Unlocks[Row["kit"].ToString()], State = Row["state"].ToString() }; j++; } } else { // Normal unlocks for (int i = 11; i < 100; i += 11) { // 88 and above are Special Forces unlocks, and wont display at all if the base unlocks are not earned Model.PlayerUnlocks[j] = new WeaponUnlock { Id = i, Name = Bf2Constants.Unlocks[i.ToString()], State = "n" }; j++; } // Sf Unlocks, Dont display these because thats how Gamespy does it for (int i = 111; i < 556; i += 111) { Model.PlayerUnlocks[j] = new WeaponUnlock { Id = i, Name = Bf2Constants.Unlocks[i.ToString()], State = "n" }; j++; } } #endregion Unlocks #region Badges // Fetch player badges foreach (KeyValuePair<string, string> Awd in StatsConstants.Badges) { int AwdId = Int32.Parse(Awd.Key); List<Award> Badges = new List<Award>(4); for (int i = 0; i < 4; i++) Badges.Add(new Award { Id = AwdId }); Rows = Database.Query("SELECT * FROM awards WHERE id=@P0 AND awd=@P1 ORDER BY level ASC", Pid, AwdId); if (Rows.Count > 0) { int max = Rows.Count - 1; int Maxlevel = Int32.Parse(Rows[max]["level"].ToString()); Badges[0] = new Award { Id = AwdId, Level = Maxlevel, Earned = Int32.Parse(Rows[max]["earned"].ToString()) }; for (int i = 1; i < 4; i++) { if (Rows.Count >= i) { Badges[i] = new Award { Id = AwdId, Level = Int32.Parse(Rows[i - 1]["level"].ToString()), Earned = Int32.Parse(Rows[i - 1]["earned"].ToString()) }; } } } Model.PlayerBadges.Add(Awd.Key, Badges); } // Fetch player badges foreach (KeyValuePair<string, string> Awd in StatsConstants.SfBadges) { int AwdId = Int32.Parse(Awd.Key); List<Award> Badges = new List<Award>(4); for (int i = 0; i < 4; i++) Badges.Add(new Award { Id = AwdId }); Rows = Database.Query("SELECT * FROM awards WHERE id=@P0 AND awd=@P1 ORDER BY level ASC", Pid, AwdId); if (Rows.Count > 0) { int max = Rows.Count - 1; int Maxlevel = Int32.Parse(Rows[max]["level"].ToString()); Badges[0] = new Award { Id = AwdId, Level = Maxlevel, Earned = Int32.Parse(Rows[max]["earned"].ToString()) }; for (int i = 1; i < 4; i++) { if (Rows.Count >= i) { Badges[i] = new Award { Id = AwdId, Level = Int32.Parse(Rows[i - 1]["level"].ToString()), Earned = Int32.Parse(Rows[i - 1]["earned"].ToString()) }; } } } Model.PlayerSFBadges.Add(Awd.Key, Badges); } #endregion Badges #region Medals // Fetch player medals foreach (KeyValuePair<string, string> Awd in StatsConstants.Medals) { int AwdId = Int32.Parse(Awd.Key); Rows = Database.Query("SELECT * FROM awards WHERE id=@P0 AND awd=@P1 LIMIT 1", Pid, AwdId); if (Rows.Count > 0) { Model.PlayerMedals.Add(Awd.Key, new Award { Id = AwdId, Level = Int32.Parse(Rows[0]["level"].ToString()), Earned = Int32.Parse(Rows[0]["earned"].ToString()), First = Int32.Parse(Rows[0]["first"].ToString()), }); } else Model.PlayerMedals.Add(Awd.Key, new Award { Id = AwdId }); } foreach (KeyValuePair<string, string> Awd in StatsConstants.SfMedals) { int AwdId = Int32.Parse(Awd.Key); Rows = Database.Query("SELECT * FROM awards WHERE id=@P0 AND awd=@P1 LIMIT 1", Pid, AwdId); if (Rows.Count > 0) { Model.PlayerSFMedals.Add(Awd.Key, new Award { Id = AwdId, Level = Int32.Parse(Rows[0]["level"].ToString()), Earned = Int32.Parse(Rows[0]["earned"].ToString()), First = Int32.Parse(Rows[0]["first"].ToString()), }); } else Model.PlayerSFMedals.Add(Awd.Key, new Award { Id = AwdId }); } #endregion Medals #region Ribbons // Fetch player ribbons foreach (KeyValuePair<string, string> Awd in StatsConstants.Ribbons) { int AwdId = Int32.Parse(Awd.Key); Rows = Database.Query("SELECT * FROM awards WHERE id=@P0 AND awd=@P1 LIMIT 1", Pid, AwdId); if (Rows.Count > 0) { Model.PlayerRibbons.Add(Awd.Key, new Award { Id = AwdId, Level = Int32.Parse(Rows[0]["level"].ToString()), Earned = Int32.Parse(Rows[0]["earned"].ToString()), First = Int32.Parse(Rows[0]["first"].ToString()), }); } else Model.PlayerRibbons.Add(Awd.Key, new Award { Id = AwdId }); } // Fetch SF Ribbons foreach (KeyValuePair<string, string> Awd in StatsConstants.SfRibbons) { int AwdId = Int32.Parse(Awd.Key); Rows = Database.Query("SELECT * FROM awards WHERE id=@P0 AND awd=@P1 LIMIT 1", Pid, AwdId); if (Rows.Count > 0) { Model.PlayerSFRibbons.Add(Awd.Key, new Award { Id = AwdId, Level = Int32.Parse(Rows[0]["level"].ToString()), Earned = Int32.Parse(Rows[0]["earned"].ToString()), First = Int32.Parse(Rows[0]["first"].ToString()), }); } else Model.PlayerSFRibbons.Add(Awd.Key, new Award { Id = AwdId }); } #endregion Ribbons #region Time To Advancement // Fetch all of our awards, so we can determine our qualified rank ups Rows = Database.Query("SELECT awd, level FROM awards WHERE id=@P0 ORDER BY level", Pid); Dictionary<string, int> Awds = new Dictionary<string, int>(); foreach (Dictionary<string, object> Row in Rows) { if (!Awds.ContainsKey(Row["awd"].ToString())) Awds.Add(Row["awd"].ToString(), Int32.Parse(Row["level"].ToString())); } // Debugging ranks? (personal uses) int RanksToShow = 3; if (Client.Request.QueryString.ContainsKey("nextranks")) Int32.TryParse(Client.Request.QueryString["nextranks"], out RanksToShow); // 3 min. if (RanksToShow < 3) RanksToShow = 3; // Get our next ranks int Score = Int32.Parse(Model.Player["score"].ToString()); Model.NextPlayerRanks = RankCalculator.GetNextRanks( Score, Int32.Parse(Model.Player["rank"].ToString()), Awds, RanksToShow ); foreach (Rank Rnk in Model.NextPlayerRanks) { // Get Needed Points for this next rank int NP = Rnk.MinPoints - Score; Rnk.PointsNeeded = (NP > 0) ? NP : 0; // Get our percentage to this next rank based on needed points double Perc = Math.Round(((double)Score / Rnk.MinPoints) * 100, 0); Rnk.PercentComplete = (Perc > 100) ? 100 : Perc; // Get the time to completion, based on our score per minute double t = NP / (Model.ScorePerMin / 60); if (t < 0) t = 0; Rnk.TimeToComplete = (int)t; // Get our days to completion time, based on our Join date, Last battle, and average Points per day TimeSpan Span = TimeSpan.FromSeconds( Int32.Parse(Model.Player["lastonline"].ToString()) - Int32.Parse(Model.Player["joined"].ToString()) ); double SPD = Math.Round(Score / Span.TotalDays, 0); Rnk.DaysToComplete = (int)Math.Round(NP / SPD, 0); } #endregion Time To Advancement // Get player image string PlayerImage = Path.Combine( Program.RootPath, "Web", "Bf2Stats", "Resources", "images", "soldiers", Model.Favorites["army"] + "_" + Model.Favorites["kit"] + "_" + Model.Favorites["weapon"] + ".jpg" ); // Convert fav into a URL Model.PlayerImage = (File.Exists(PlayerImage)) ? Model.Root + "/images/soldiers/" + Model.Favorites["army"] + "_" + Model.Favorites["kit"] + "_" + Model.Favorites["weapon"] + ".jpg" : Model.Root + "/images/soldiers/" + Model.Favorites["army"] + "_" + Model.Favorites["kit"] + "_5.jpg"; // Send the response base.SendTemplateResponse("player", typeof(PlayerModel), Model, Pid.ToString()); }
public void RelationsOneToOne() { Employee emp = new Employee(); emp.FirstName = "john"; emp.LastName = "doe"; emp.Save(); Assert.AreEqual(1, Employee.FindAll().Length); Award award = new Award(emp); award.Description = "Invisible employee"; award.Save(); Assert.AreEqual(1, Award.FindAll().Length); Employee emp2 = Employee.Find(emp.ID); Assert.IsNotNull(emp2); Assert.IsNotNull(emp2.Award); Assert.AreEqual(emp.FirstName, emp2.FirstName); Assert.AreEqual(emp.LastName, emp2.LastName); Assert.AreEqual(award.Description, emp2.Award.Description); }
public void AddToAwards(Award award) { base.AddObject("Awards", award); }
public ChapterStruct (int id) { this.id = id; this.currentLevel = ChapterLevel.Normal; passedDic = new Dictionary<int, bool> (); passedDic [(int)ChapterLevel.Normal - 1] = true; //默认普通难度章节的上一级副本是应该通关的 passedDic [(int)ChapterLevel.Normal] = false; passedDic [(int)ChapterLevel.NightMare] = false; baseData = new ChapterItem (id); possessDungeonDic = new Dictionary<int, Dictionary<int, DungeonStruct>> (); LoadFromLocalData (); award = new Award (); award.totalChapterStars = baseData.starCount; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); Blessed = true; switch (version) { case 0: { int listlength = reader.ReadInt(); for (int i = 0; i < listlength; i++) { Mobile mobile = reader.ReadMobile() as PlayerMobile; int bankroll = reader.ReadInt(); int ticket = reader.ReadInt(); bool lowroller = reader.ReadBool(); bool highroller = reader.ReadBool(); mobile.CantWalk = false; CrashList.Add(new CrashEntry(mobile, bankroll, ticket, lowroller, highroller)); } m_AllowSameIP = reader.ReadBool(); m_BlindSmall = reader.ReadInt(); m_MaxBuyIn = reader.ReadInt(); m_MinBuyIn = reader.ReadInt(); m_DealerAccept = (DealerAccept)reader.ReadInt(); m_DealerSetup = (DealerSetup)reader.ReadInt(); m_Open = reader.ReadBool(); m_DrainFromBuyIn = reader.ReadInt(); m_DrainFromPot = reader.ReadInt(); m_DrainToJackpot = reader.ReadInt(); m_IsHighRoller = reader.ReadBool(); m_MaxPlayers = reader.ReadInt(); m_ExitPoint = reader.ReadPoint3D(); m_WinnerPoint = reader.ReadPoint3D(); m_Stone = reader.ReadItem() as PokerJackpot; m_Active = reader.ReadBool(); m_Award = (Award)reader.ReadInt(); m_msg = reader.ReadBool(); m_TournyReward = reader.ReadItem(); m_maxforward = reader.ReadInt(); m_PTNextDealer = reader.ReadMobile() as PokerDealer; m_RaiseSmall = reader.ReadInt(); m_PokerReward = (PokerReward)reader.ReadInt(); for (int i = 0; i < 10; ++i) m_Seat[i] = reader.ReadPoint3D(); m_AutoFoldTimer = reader.ReadInt(); m_GetGoldTimer = reader.ReadInt(); m_URL = reader.ReadString(); int playerlength = reader.ReadInt(); for (int i = 0; i < playerlength; i++) { Mobile mobile = reader.ReadMobile(); int bankroll = reader.ReadInt(); mobile.LogoutLocation = m_ExitPoint; mobile.CantWalk = false; int ticket = bankroll; bool lowroller = false; bool highroller = false; switch (m_DealerAccept) { case DealerAccept.GoldOnly: if (m_Active) bankroll = 0; else ticket = 0; break; case DealerAccept.LowRollerTicketsOnly: if (m_Active) bankroll = 0; else { bankroll = 0; ticket = 0; lowroller = true; } break; case DealerAccept.HighRollerTicketsOnly: if (m_Active) bankroll = 0; else { bankroll = 0; ticket = 0; highroller = true; } break; } AddCrashEntry(mobile, bankroll, ticket, lowroller, highroller); } m_memblind = reader.ReadInt(); m_TotalGoldToJackpot = reader.ReadInt(); m_TotalGoldDrained = reader.ReadInt(); m_RoundsFinished = reader.ReadInt(); m_PlayerAmount = reader.ReadInt(); break; } } m_Registry.Add(this); if (DealerMode == DealerSetup.SingleLoop) { m_Active = false; if (m_memblind > 0) BlindSmall = m_memblind; } //Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( FixCrashed ) ); }
public Award Post(Award value) { value.EventTime = DateTime.Now; repository.Add(value); return value; }
public void DeleteAward(Award AwardToDelete) { this.Awards.Remove(AwardToDelete); }
public void addAwardTakeCredit(Award gameAward) { awardCreditScore += gameAward.gameScore; GameLevelCommon.instance.uiManager.setAwardCredit(awardCreditScore); }
Award IStudentTagRepository.Add(Award award) { DataGateway<DataContext>.Instance.Add(award); DataGateway<DataContext>.Instance.Save(); return award; }
public int GetRank(Award a) { a.Calculate(); return a.total != 0 ? (a.total == a.count ? 4 : 0) : Mathf.Min(a.level, ranks.Length - 2); }
public void DrawReward(Award a) { gui.BeginHorizontal(); var text = a.count + "/" + (int)(a.total > 0 ? a.total : a.upper + 1); if (_Game == null) gui.Label(new GUIContent(a.texture, Tp(a.title)),gui.ExpandWidth(false)); if (!string.IsNullOrEmpty(GUI.tooltip)) { var lastRect = GUILayoutUtility.GetLastRect(); lastRect.y -= 15; GUI.Label(lastRect, GUI.tooltip); GUI.tooltip = ""; } gui.BeginVertical(); gui.Label(text + " " + Tr(a.title)); var lbar = loadingBar.label; lbar.alignment = TextAnchor.MiddleCenter; var rank = GetRank(a); var x = 505; loadingBar.horizontalSliderThumb.fixedWidth = Mathf.Clamp(a.progress * (x - 10), 35, x - 10); GUILayout.HorizontalSlider(0, 0, 1, loadingBar.horizontalSlider, loadingBar.horizontalSliderThumb); gui.EndVertical(); gui.Label(new GUIContent(ranks[rank]), rankLabel, gui.ExpandWidth(false)); ranksTotal[rank]++; gui.EndHorizontal(); //GUILayout.Label(GuiClasses.Tr("Loading ") + (int)(progress * 100) + "%", loadingBar.label); gui.Space(10); }
public static Award CreateAward(global::System.Guid ID, float bonusesRequired) { Award award = new Award(); award.ID = ID; award.BonusesRequired = bonusesRequired; return award; }