Beispiel #1
0
        public static List <Room> ListOfRooms()
        {
            var areas = new List <Room>

            {
                Ambush.TutorialRoom1(),
                Ambush.TutorialRoom2(),
                Ambush.TutorialLostInTheWoods(),
                Ambush.TutorialLostInTheWoods2(),
                Ambush.TutorialLostInTheWoods3(),
                Ambush.TutorialLostInTheWoods4(),
                Ambush.TutorialLostInTheWoods5(),
                Ambush.TutorialLostInTheWoods6(),
                Ambush.TutorialGoblinCamp(),
                Ambush.TutorialGoblinCampTentNorth(),
                Ambush.TutorialGoblinCampTentSouth(),
                Awakening.TempleOfTyr(),
                Anker.Anker.VillageSquare(),
                Anker.Anker.SquareWalkOutsideTavern(),
                Anker.Anker.SquareWalkOutsideStables(),
                Anker.Anker.RedLionStables(),
                Anker.Anker.SquareWalkCommerceCorner(),
                Anker.Anker.SquareWalkEastOfCentre(),
                Anker.Anker.SquareWalkEntrance(),
                Anker.Anker.SquareWalkSouthWestOfCentre(),
                Anker.Anker.SquareWalkWestOfCentre(),
                Anker.Anker.SquareWalkSouthOfCentre(),
                Anker.Anker.DrunkenSailor(),
                Anker.Anker.GeneralStore(),
                Anker.Anker.MetalMedley(),
                Anker.Anker.VillageHall(),
                Anker.Anker.VillageHallEntrance(),
                Anker.Anker.VillageHallEldersRoom(),
                Anker.Anker.TempleRoad(),
                Anker.Anker.TempleRoad2(),
                Anker.Anker.TempleRoad3(),
                Anker.Anker.TempleEntrance(),
                Anker.Anker.TempleOfTyr(),
                Anker.Anker.TempleRoad4(),
                Anker.Anker.TempleGraveyard(),
                Anker.Anker.TempleGraveyard1(),
                Anker.Anker.TempleGraveyard2(),
                Anker.Anker.TempleGraveyard3(),
                Anker.Anker.TempleGraveyard4(),
                Anker.Anker.TempleGraveyard5(),
                Anker.Anker.TempleGraveyard6(),
                Anker.Anker.PathToTheSquare(),
                Anker.Anker.AnkerLane(),
                Anker.Anker.AnkerLaneWest21(),
                Anker.Anker.AnkerLaneWest25(),
                Anker.Anker.AnkerLaneWest37(),
                Anker.Anker.AnkerLaneEast22(),
                Anker.Anker.AnkerLaneEast23(),
                Anker.Anker.AnkerLaneEast24(),
                Anker.Anker.AnkerHome(),
                Anker.Anker.AnkerHome2(),
                Anker.Anker.AnkerHome3(),
                Anker.Anker.AnkerHome4(),
                Anker.Anker.AnkerHome5(),
                Anker.Anker.AnkerHome6(),
                Anker.Anker.AnkerHome31(),
                Anker.Anker.AnkerHome32(),
                Anker.Anker.AnkerHome33(),
                Anker.Anker.AnkerHome34(),
                Anker.Anker.AnkerHome35(),
                Anker.Anker.AnkerHome36(),
                Anker.Anker.AnkerLaneEast40(),
                Anker.Anker.AnkerLaneGate(),
                Anker.AnkerFarm.AnkerRoad(),
                Anker.AnkerFarm.RoadThroughFarm(),
                Anker.AnkerFarm.Farm(),
                Anker.AnkerFarm.Windmill(),
                Anker.AnkerFarm.CropFields(),
                Anker.AnkerFarm.CropFields1(),
                Anker.AnkerFarm.CropFields2(),
                Anker.AnkerFarm.CropFields3(),
                Anker.AnkerFarm.AnkerRoad1(),
                Anker.AnkerFarm.AnkerRoad2(),
                Anker.AnkerFarm.AnkerRoad3(),
                Anker.AnkerFarm.RiverBank(),
                Anker.AnkerFarm.SawMill(),
                Anker.AnkerFarm.Pasture(),
                Anker.AnkerFarm.TheBridge(),
                Anker.AnkerFarm.PalusRiver(),
                Anker.AnkerFarm.PalusRiver0(),
                Anker.AnkerFarm.PalusRiver1(),
                Anker.AnkerFarm.PalusRiver2(),
                Anker.AnkerFarm.PalusRiver3(),
                Anker.AnkerFarm.HermitsHome(),
            };

            return(areas);
        }
Beispiel #2
0
        // Load the monster.txt drop file.
        private void LoadDropFile(bool edit)
        {
            var lines = (edit == false) ? File.ReadAllLines(GetPathOfSelectedItem()) : textBoxDropList.Lines;

            for (int i = 0; i < lines.Length; i++)
            {
                if (lines[i].StartsWith(";Gold"))
                {
                    if (lines[i + 1].StartsWith("1/"))
                    {
                        var workingLine = lines[i + 1].Split(' ');
                        GoldOdds = workingLine[0].Remove(0, 2);
                        Gold     = workingLine[2];
                        break;
                    }
                    else
                    {
                        GoldOdds = "0";
                        Gold     = "0";
                    }
                }
            }

            string[] Headers = new string[37]
            {
                ";Weapons",
                ";Armours",
                ";Helmets",
                ";Necklaces",
                ";Bracelets",
                ";Rings",
                ";Amulets",
                ";Belts",
                ";Boots",
                ";Stones",
                ";Torches",
                ";Potions",
                ";Ores",
                ";Meat",
                ";Crafting Materials",
                ";Scrolls",
                ";Gems",
                ";Mount",
                ";Books",
                ";Nothing",
                ";Script",
                ";Reins",
                ";Bells",
                ";Saddle",
                ";Ribbon",
                ";Mask",
                ";Food",
                ";Hook",
                ";Float",
                ";Bait",
                ";Finder",
                ";Reel",
                ";Fish",
                ";Quest",
                ";Awakening",
                ";Pets",
                ";Transform"
            };

            for (int i = 0; i < Headers.Length; i++)
            {
                for (int j = 0; j < lines.Length; j++)
                {
                    if (lines[j].StartsWith(Headers[i]))
                    {
                        for (int k = j + 1; k < lines.Length; k++)
                        {
                            if (lines[k].StartsWith(";"))
                            {
                                break;
                            }

                            var workingLine = lines[k].Split(' ');
                            if (workingLine.Length < 2)
                            {
                                continue;
                            }

                            var quest = "";

                            if (workingLine.Length > 2 && workingLine[2] == "Q")
                            {
                                quest = workingLine[2];
                            }

                            DropItem newDropItem = new DropItem {
                                Odds = workingLine[0], Name = workingLine[1], Quest = quest
                            };
                            switch (i)
                            {
                            case 0:
                                Weapon.Add(newDropItem);
                                break;

                            case 1:
                                Armour.Add(newDropItem);
                                break;

                            case 2:
                                Helmet.Add(newDropItem);
                                break;

                            case 3:
                                Necklace.Add(newDropItem);
                                break;

                            case 4:
                                Bracelet.Add(newDropItem);
                                break;

                            case 5:
                                Ring.Add(newDropItem);
                                break;

                            case 6:
                                Amulet.Add(newDropItem);
                                break;

                            case 7:
                                Belt.Add(newDropItem);
                                break;

                            case 8:
                                Boot.Add(newDropItem);
                                break;

                            case 9:
                                Stone.Add(newDropItem);
                                break;

                            case 10:
                                Torch.Add(newDropItem);
                                break;

                            case 11:
                                Potion.Add(newDropItem);
                                break;

                            case 12:
                                Ore.Add(newDropItem);
                                break;

                            case 13:
                                Meat.Add(newDropItem);
                                break;

                            case 14:
                                CraftingMaterial.Add(newDropItem);
                                break;

                            case 15:
                                Scrolls.Add(newDropItem);
                                break;

                            case 16:
                                Gem.Add(newDropItem);
                                break;

                            case 17:
                                Mount.Add(newDropItem);
                                break;

                            case 18:
                                Book.Add(newDropItem);
                                break;

                            case 19:
                                Nothing.Add(newDropItem);
                                break;

                            case 20:
                                Script.Add(newDropItem);
                                break;

                            case 21:
                                Reins.Add(newDropItem);
                                break;

                            case 22:
                                Bells.Add(newDropItem);
                                break;

                            case 23:
                                Saddle.Add(newDropItem);
                                break;

                            case 24:
                                Ribbon.Add(newDropItem);
                                break;

                            case 25:
                                Mask.Add(newDropItem);
                                break;

                            case 26:
                                Food.Add(newDropItem);
                                break;

                            case 27:
                                Hook.Add(newDropItem);
                                break;

                            case 28:
                                Float.Add(newDropItem);
                                break;

                            case 29:
                                Bait.Add(newDropItem);
                                break;

                            case 30:
                                Finder.Add(newDropItem);
                                break;

                            case 31:
                                Reel.Add(newDropItem);
                                break;

                            case 32:
                                Fish.Add(newDropItem);
                                break;

                            case 33:
                                Quest.Add(newDropItem);
                                break;

                            case 34:
                                Awakening.Add(newDropItem);
                                break;

                            case 35:
                                Pets.Add(newDropItem);
                                break;

                            case 36:
                                Transform.Add(newDropItem);
                                break;

                            default:
                                break;
                            }
                        }
                    }
                }
            }
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            //TODO: Clean up :)


            using (var db = new LiteDatabase(@"C:\MyData.db"))
            {
                var col = db.GetCollection <Room>("Room");

                Console.WriteLine("Cleaning DB");
                db.DropCollection("Room");
                Console.WriteLine("Compiling Areas.");

                var areaSpeed = new Stopwatch();
                areaSpeed.Start();

                var areas = new List <Room>
                {
                    Ambush.TutorialRoom1(),
                    Ambush.TutorialRoom2(),
                    Ambush.TutorialLostInTheWoods(),
                    Ambush.TutorialLostInTheWoods2(),
                    Ambush.TutorialLostInTheWoods3(),
                    Ambush.TutorialLostInTheWoods4(),
                    Ambush.TutorialLostInTheWoods5(),
                    Ambush.TutorialLostInTheWoods6(),
                    Ambush.TutorialGoblinCamp(),
                    Ambush.TutorialGoblinCampTentNorth(),
                    Ambush.TutorialGoblinCampTentSouth(),
                    Awakening.TempleOfTyr(),
                    Anker.VillageSquare(),
                    Anker.SquareWalkOutsideTavern(),
                    Anker.SquareWalkOutsideStables(),
                    Anker.RedLionStables(),
                    Anker.SquareWalkCommerceCorner(),
                    Anker.SquareWalkEastOfCentre(),
                    Anker.SquareWalkEntrance(),
                    Anker.SquareWalkSouthWestOfCentre(),
                    Anker.SquareWalkWestOfCentre(),
                    Anker.SquareWalkSouthOfCentre(),
                    Anker.DrunkenSailor(),
                    Anker.GeneralStore(),
                    Anker.MetalMedley(),
                    Anker.VillageHall(),
                    Anker.VillageHallEntrance(),
                    Anker.VillageHallEldersRoom(),
                    Anker.TempleRoad(),
                    Anker.TempleRoad2(),
                    Anker.TempleRoad3(),
                    Anker.TempleEntrance(),
                    Anker.PathToTheSquare(),
                    Anker.AnkerLane(),
                    Anker.AnkerLaneWest21(),
                    Anker.AnkerLaneWest25(),
                    Anker.AnkerLaneWest37(),
                    Anker.AnkerLaneEast22(),
                    Anker.AnkerLaneEast23(),
                    Anker.AnkerLaneEast24(),
                    Anker.AnkerHome(),
                    Anker.AnkerHome2(),
                    Anker.AnkerHome3(),
                    Anker.AnkerHome4(),
                    Anker.AnkerHome5(),
                    Anker.AnkerHome6(),
                    Anker.AnkerHome31(),
                    Anker.AnkerHome32(),
                    Anker.AnkerHome33(),
                    Anker.AnkerHome34(),
                    Anker.AnkerHome35(),
                    Anker.AnkerHome36(),
                };
                areaSpeed.Stop();
                Console.WriteLine("Compiling Areas Completed in {0}ms.", areaSpeed.Elapsed.Milliseconds);

                //check areas for duplicate ids


                Console.WriteLine("Adding Area's to Database");
                var addSpeed = new Stopwatch();
                addSpeed.Start();
                foreach (var area in areas)
                {
                    Console.WriteLine("Added {0}", area.title);

                    col.Insert(Guid.NewGuid(), area);
                }
                addSpeed.Stop();

                Console.WriteLine("Adding Area's to Database Completed in {0}ms.", addSpeed.Elapsed.Milliseconds);
                Console.WriteLine("{0} Areas added", areas.Count);
                Console.ReadLine();
            }
        }
Beispiel #4
0
        // Add the item to the drop list
        private void buttonAdd_Click(object sender, EventArgs e)
        {
            int dropChance;

            int.TryParse(textBoxItemOdds.Text, out dropChance);

            if (dropChance < 1)
            {
                dropChance = 1;
            }

            string quest = QuestOnlyCheckBox.Checked ? "Q" : "";

            try
            {
                switch (tabControlSeperateItems.SelectedTab.Tag.ToString())
                {
                case "Weapon":
                    Weapon.Add(new DropItem {
                        Name = listBoxWeapon.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Armour":
                    Armour.Add(new DropItem {
                        Name = listBoxArmour.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Helmet":
                    Helmet.Add(new DropItem {
                        Name = listBoxHelmet.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Necklace":
                    Necklace.Add(new DropItem {
                        Name = listBoxNecklace.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Bracelet":
                    Bracelet.Add(new DropItem {
                        Name = listBoxBracelet.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Ring":
                    Ring.Add(new DropItem {
                        Name = listBoxRing.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Amulet":
                    Amulet.Add(new DropItem {
                        Name = listBoxAmulet.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Belt":
                    Belt.Add(new DropItem {
                        Name = listBoxBelt.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Boots":
                    Boot.Add(new DropItem {
                        Name = listBoxBoot.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Stone":
                    Stone.Add(new DropItem {
                        Name = listBoxStone.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Torch":
                    Torch.Add(new DropItem {
                        Name = listBoxTorch.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Potion":
                    Potion.Add(new DropItem {
                        Name = listBoxPotion.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Ore":
                    Ore.Add(new DropItem {
                        Name = listBoxOre.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Meat":
                    Meat.Add(new DropItem {
                        Name = listBoxMeat.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "CraftingMaterial":
                    CraftingMaterial.Add(new DropItem {
                        Name = listBoxCraftingMaterial.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}"
                    });
                    break;

                case "Scroll":
                    Scrolls.Add(new DropItem {
                        Name = listBoxScroll.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Gem":
                    Gem.Add(new DropItem {
                        Name = listBoxGem.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Mount":
                    Mount.Add(new DropItem {
                        Name = listBoxMount.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Book":
                    Book.Add(new DropItem {
                        Name = listBoxBook.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Nothing":
                    Nothing.Add(new DropItem {
                        Name = listBoxNothing.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Script":
                    Script.Add(new DropItem {
                        Name = listBoxScript.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Reins":
                    Reins.Add(new DropItem {
                        Name = listBoxReins.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Bells":
                    Bells.Add(new DropItem {
                        Name = listBoxBells.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Saddle":
                    Saddle.Add(new DropItem {
                        Name = listBoxSaddle.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Ribbon":
                    Ribbon.Add(new DropItem {
                        Name = listBoxRibbon.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Mask":
                    Mask.Add(new DropItem {
                        Name = listBoxMask.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Food":
                    Food.Add(new DropItem {
                        Name = listBoxFood.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Hook":
                    Hook.Add(new DropItem {
                        Name = listBoxHook.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Float":
                    Float.Add(new DropItem {
                        Name = listBoxFloat.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Bait":
                    Bait.Add(new DropItem {
                        Name = listBoxBait.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Finder":
                    Finder.Add(new DropItem {
                        Name = listBoxFinder.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Reel":
                    Reel.Add(new DropItem {
                        Name = listBoxReel.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Fish":
                    Fish.Add(new DropItem {
                        Name = listBoxFish.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Quest":
                    Quest.Add(new DropItem {
                        Name = listBoxQuest.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Awakening":
                    Awakening.Add(new DropItem {
                        Name = listBoxAwakening.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Pets":
                    Pets.Add(new DropItem {
                        Name = listBoxPets.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;

                case "Transform":
                    Transform.Add(new DropItem {
                        Name = listBoxTransform.SelectedItem.ToString().Replace(" ", string.Empty), Odds =
                            $"1/{dropChance}", Quest = quest
                    });
                    break;
                }

                UpdateDropFile();
            }
            catch
            {
                //No item selected when trying to add an item to the drop
            }
        }
Beispiel #5
0
        static void Main(string[] args)
        {
            //TODO: Clean up :)

            const string ConnectionString = "mongodb://*****:*****@ds052968.mlab.com:52968/mimdb";

            // Create a MongoClient object by using the connection string
            var client = new MongoClient(ConnectionString);

            //Use the MongoClient to access the server
            var database = client.GetDatabase("mimdb");

            var roomCollection = database.GetCollection <Room>("Room");

            Console.WriteLine("Cleaning DB");
            database.DropCollection("Room");
            Console.WriteLine("Compiling Areas.");

            var areaSpeed = new Stopwatch();

            areaSpeed.Start();

            var areas = new List <Room>
            {
                Ambush.TutorialRoom1(),
                Ambush.TutorialRoom2(),
                Awakening.TempleOfTyr(),
                Anker.VillageSquare(),
                Anker.SquareWalkOutsideTavern(),
                Anker.SquareWalkOutsideStables(),
                Anker.RedLionStables(),
                Anker.SquareWalkCommerceCorner(),
                Anker.SquareWalkEastOfCentre(),
                Anker.SquareWalkEntrance(),
                Anker.SquareWalkSouthWestOfCentre(),
                Anker.SquareWalkWestOfCentre(),
                Anker.SquareWalkSouthOfCentre(),
                Anker.DrunkenSailor(),
                Anker.GeneralStore(),
                Anker.MetalMedley(),
                Anker.VillageHall(),
                Anker.VillageHallEntrance(),
                Anker.VillageHallEldersRoom(),
                Anker.TempleRoad(),
                Anker.TempleRoad2(),
                Anker.TempleEntrance(),
                Anker.PathToTheSquare(),
                Anker.AnkerLane(),
                Anker.AnkerLaneWest21(),
                Anker.AnkerLaneWest25(),
                Anker.AnkerLaneWest37(),
                Anker.AnkerLaneEast22(),
                Anker.AnkerLaneEast23(),
                Anker.AnkerLaneEast24(),
                Anker.AnkerHome(),
                Anker.AnkerHome2(),
                Anker.AnkerHome3(),
                Anker.AnkerHome4(),
                Anker.AnkerHome5(),
                Anker.AnkerHome6(),
                Anker.AnkerHome31(),
                Anker.AnkerHome32(),
                Anker.AnkerHome33(),
                Anker.AnkerHome34(),
                Anker.AnkerHome35(),
                Anker.AnkerHome36(),
            };

            areaSpeed.Stop();
            Console.WriteLine("Compiling Areas Completed in {0}ms.", areaSpeed.Elapsed.Milliseconds);

            //check areas for duplicate ids


            Console.WriteLine("Adding Area's to Database");
            var addSpeed = new Stopwatch();

            addSpeed.Start();
            foreach (var area in areas)
            {
                Console.WriteLine("Added {0}", area.title);

                roomCollection.InsertOne(area);
            }
            addSpeed.Stop();

            Console.WriteLine("Adding Area's to Database Completed in {0}ms.", addSpeed.Elapsed.Milliseconds);
            Console.WriteLine("{0} Areas added", areas.Count);
            Console.ReadLine();
        }