Beispiel #1
0
 public void OnLevelUpdate(int preValue, int newValue)
 {
     if ((this._levelMetaData == null) || (preValue != newValue))
     {
         this._levelMetaData = AvatarLevelMetaDataReader.GetAvatarLevelMetaDataByKey(newValue);
         this.UpdateSkillInfo();
     }
 }
Beispiel #2
0
        public static List <float> GetAvatarMaxExpList(AvatarDataItem avatarData, int fromLevel, int toLevel)
        {
            List <float> list = new List <float>();
            List <AvatarLevelMetaData> itemList = AvatarLevelMetaDataReader.GetItemList();

            for (int i = fromLevel; i <= toLevel; i++)
            {
                list.Add((float)itemList[i - 1].exp);
            }
            return(list);
        }
        private int CalculateLevelAfter(AvatarDataItem avatar, float addExp, out bool isAfterLevelMax)
        {
            int avatarLevelLimit = Singleton <PlayerModule> .Instance.playerData.AvatarLevelLimit;
            List <AvatarLevelMetaData> itemList = AvatarLevelMetaDataReader.GetItemList();
            int   num2  = Mathf.Min(itemList.Count, avatarLevelLimit);
            float num3  = addExp + avatar.exp;
            int   level = avatar.level;

            while ((num3 > 0f) && (level < num2))
            {
                if (itemList[level - 1].exp > num3)
                {
                    break;
                }
                num3 -= itemList[level - 1].exp;
                level++;
            }
            isAfterLevelMax = ((num3 > 0f) && (level == num2)) && (itemList[level - 1].exp <= num3);
            return(level);
        }