Beispiel #1
0
        public void TestCreate()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
//            ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);

            // 8 is the index of the first baked texture in AvatarAppearance
            UUID originalFace8TextureId = TestHelpers.ParseTail(0x10);

            Primitive.TextureEntry     originalTe  = new Primitive.TextureEntry(UUID.Zero);
            Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8);
            originalTef.TextureID = originalFace8TextureId;

            // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
            // ScenePresence.SendInitialData() to reset our entire appearance.
            scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));

            afm.SetAppearance(sp, originalTe, null);

            INPCModule npcModule = scene.RequestModuleInterface <INPCModule>();
            UUID       npcId     = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance);

            ScenePresence npc = scene.GetScenePresence(npcId);

            Assert.That(npc, Is.Not.Null);
            Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
            Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
        }
Beispiel #2
0
        private void TestAddRemoveNPCs(int numberOfNpcs)
        {
            ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
//            ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);

            // 8 is the index of the first baked texture in AvatarAppearance
            UUID originalFace8TextureId = TestHelpers.ParseTail(0x10);

            Primitive.TextureEntry     originalTe  = new Primitive.TextureEntry(UUID.Zero);
            Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8);
            originalTef.TextureID = originalFace8TextureId;

            // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
            // ScenePresence.SendInitialData() to reset our entire appearance.
            scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));

            afm.SetAppearance(sp, originalTe, null, new WearableCacheItem[0]);

            INPCModule npcModule = scene.RequestModuleInterface <INPCModule>();

            List <UUID> npcs = new List <UUID>();

            long      startGcMemory = GC.GetTotalMemory(true);
            Stopwatch sw            = new Stopwatch();

            sw.Start();

            for (int i = 0; i < numberOfNpcs; i++)
            {
                npcs.Add(
                    npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance));
            }

            for (int i = 0; i < numberOfNpcs; i++)
            {
                Assert.That(npcs[i], Is.Not.Null);

                ScenePresence npc = scene.GetScenePresence(npcs[i]);
                Assert.That(npc, Is.Not.Null);
            }

            for (int i = 0; i < numberOfNpcs; i++)
            {
                Assert.That(npcModule.DeleteNPC(npcs[i], scene), Is.True);
                ScenePresence npc = scene.GetScenePresence(npcs[i]);
                Assert.That(npc, Is.Null);
            }

            sw.Stop();

            long endGcMemory = GC.GetTotalMemory(true);

            Console.WriteLine("Took {0} ms", sw.ElapsedMilliseconds);
            Console.WriteLine(
                "End {0} MB, Start {1} MB, Diff {2} MB",
                endGcMemory / 1024 / 1024,
                startGcMemory / 1024 / 1024,
                (endGcMemory - startGcMemory) / 1024 / 1024);
        }
Beispiel #3
0
        public void TestCreate()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            SetUpScene();

            ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
//            ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);

            // 8 is the index of the first baked texture in AvatarAppearance
            UUID originalFace8TextureId = TestHelpers.ParseTail(0x10);

            Primitive.TextureEntry     originalTe  = new Primitive.TextureEntry(UUID.Zero);
            Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8);
            originalTef.TextureID = originalFace8TextureId;

            // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
            // ScenePresence.SendInitialData() to reset our entire appearance.
            m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));

            m_afMod.SetAppearance(sp, originalTe, null, null);

            UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);

            ScenePresence npc = m_scene.GetScenePresence(npcId);

            Assert.That(npc, Is.Not.Null);
            Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
            Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));

            IClientAPI client;

            Assert.That(m_scene.TryGetClient(npcId, out client), Is.True);

            // Have to account for both SP and NPC.
            Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2));
        }