public static bool CanBeLerped(AvailableMemberTypes type) { switch (type) { case AvailableMemberTypes.Boolean: return(false); default: return(true); } }
public static object GetObject(Type _type, string str) { try { Type type = _type; if (!GetInstance().typesDictionary.ContainsKey(type)) { return(new object()); } AvailableMemberTypes memberType = GetInstance().typesDictionary[type]; switch (memberType) { case AvailableMemberTypes.Vector2: return(ConvertStringToVector2(str)); case AvailableMemberTypes.Vector3: return(ConvertStringToVector3(str)); case AvailableMemberTypes.Vector4: return(ConvertStringToVector4(str)); case AvailableMemberTypes.String: return(str); case AvailableMemberTypes.Integer: return(int.Parse(str)); case AvailableMemberTypes.Float: return(float.Parse(str)); case AvailableMemberTypes.Boolean: { bool tryparse = false; bool.TryParse(str, out tryparse); return(tryparse); } case AvailableMemberTypes.Color: return(ConvertStringToColor(str)); default: return(new object()); } } catch { return(new object()); } }
public static T GetObject <T>(string str) { Type type = typeof(T); if (!GetInstance().typesDictionary.ContainsKey(type)) { return((T) new object()); } AvailableMemberTypes memberType = GetInstance().typesDictionary[type]; switch (memberType) { case AvailableMemberTypes.Vector2: return((T)Convert.ChangeType(ConvertStringToVector2(str), type)); case AvailableMemberTypes.Vector3: return((T)Convert.ChangeType(ConvertStringToVector3(str), type)); case AvailableMemberTypes.Vector4: return((T)Convert.ChangeType(ConvertStringToVector4(str), type)); case AvailableMemberTypes.String: return((T)Convert.ChangeType(str, type)); case AvailableMemberTypes.Integer: return((T)Convert.ChangeType(int.Parse(str), type)); case AvailableMemberTypes.Float: return((T)Convert.ChangeType(float.Parse(str), type)); case AvailableMemberTypes.Boolean: { bool tryparse = false; bool.TryParse(str, out tryparse); return((T)Convert.ChangeType(tryparse, type)); } case AvailableMemberTypes.Color: return((T)Convert.ChangeType(ConvertStringToColor(str), type)); default: return((T)Convert.ChangeType(new object(), type)); } }
public static object GetObject_Runtime(AvailableMemberTypes _type, string str) { try { AvailableMemberTypes memberType = _type; switch (memberType) { case AvailableMemberTypes.Vector2: return(ConvertStringToVector2(str)); case AvailableMemberTypes.Vector3: return(ConvertStringToVector3(str)); case AvailableMemberTypes.Vector4: return(ConvertStringToVector4(str)); case AvailableMemberTypes.String: return(str); case AvailableMemberTypes.Integer: return(int.Parse(str)); case AvailableMemberTypes.Float: return(float.Parse(str)); case AvailableMemberTypes.Boolean: { bool tryparse = false; bool.TryParse(str, out tryparse); return(tryparse); } case AvailableMemberTypes.Color: return(ConvertStringToColor(str)); default: return(new object()); } } catch { return(new object()); } }
public static object GetLerpedValue(string currentValueString, string finalValueString, AvailableMemberTypes memberType, float lerpedTime) { switch (memberType) { case AvailableMemberTypes.Color: { Color final = new Color(); Color currentValueColor = GetObject <Color>(currentValueString); Color finalValueColor = GetObject <Color>(finalValueString); final = Color.Lerp(currentValueColor, finalValueColor, lerpedTime); return(final); } case AvailableMemberTypes.Float: { float final = 0; float currentValueFloat = float.Parse(currentValueString); float finalValueFloat = float.Parse(finalValueString); final = Mathf.Lerp(currentValueFloat, finalValueFloat, lerpedTime); return(final); } case AvailableMemberTypes.Vector2: { Vector2 final = new Vector2(); Vector2 currentValueVector2 = GetObject <Vector2>(currentValueString); Vector2 finalValueVector2 = GetObject <Vector2>(finalValueString); final = Vector2.Lerp(currentValueVector2, finalValueVector2, lerpedTime); return(final); } case AvailableMemberTypes.Vector3: { Vector3 final = new Vector3(); Vector3 currentValueVector3 = GetObject <Vector3>(currentValueString); Vector3 finalValueVector3 = GetObject <Vector3>(finalValueString); final = Vector3.Lerp(currentValueVector3, finalValueVector3, lerpedTime); return(final); } case AvailableMemberTypes.Vector4: { Vector4 final = new Vector4(); Vector4 currentValueVector4 = GetObject <Vector4>(currentValueString); Vector4 finalValueVector4 = GetObject <Vector4>(finalValueString); final = Vector4.Lerp(currentValueVector4, finalValueVector4, lerpedTime); return(final); } case AvailableMemberTypes.Integer: { int final = 0; float currentInt = GetObject <int>(currentValueString); float finalInt = GetObject <int>(finalValueString); final = Mathf.RoundToInt(Mathf.Lerp(currentInt, finalInt, lerpedTime)); return(final); } case AvailableMemberTypes.String: { int maxIndexFromLerp = Mathf.RoundToInt(finalValueString.Length * lerpedTime); return(finalValueString.Substring(0, maxIndexFromLerp)); } default: return(new object()); } }
public static object GetLerpedValue_Runtime(object currentValue, object finalValue, AvailableMemberTypes memberType, float lerpedTime) { try { switch (memberType) { case AvailableMemberTypes.Color: { Color final = new Color(); Color currentValueColor = (Color)currentValue; Color finalValueColor = (Color)finalValue; final = Color.Lerp(currentValueColor, finalValueColor, lerpedTime); return(final); } case AvailableMemberTypes.Float: { float final = 0; float currentValueFloat = (float)currentValue; float finalValueFloat = (float)finalValue; final = Mathf.Lerp(currentValueFloat, finalValueFloat, lerpedTime); return(final); } case AvailableMemberTypes.Vector2: { Vector2 final = new Vector2(); Vector2 currentValueVector2 = (Vector2)currentValue; Vector2 finalValueVector2 = (Vector2)finalValue; final = Vector2.Lerp(currentValueVector2, finalValueVector2, lerpedTime); return(final); } case AvailableMemberTypes.Vector3: { Vector3 final = new Vector3(); Vector3 currentValueVector3 = (Vector3)currentValue; Vector3 finalValueVector3 = (Vector3)finalValue; final = Vector3.Lerp(currentValueVector3, finalValueVector3, lerpedTime); return(final); } case AvailableMemberTypes.Vector4: { Vector4 final = new Vector4(); Vector4 currentValueVector4 = (Vector4)currentValue; Vector4 finalValueVector4 = (Vector4)finalValue; final = Vector4.Lerp(currentValueVector4, finalValueVector4, lerpedTime); return(final); } case AvailableMemberTypes.Integer: { int final = 0; float currentInt = (int)currentValue; float finalInt = (int)finalValue; final = Mathf.RoundToInt(Mathf.Lerp(currentInt, finalInt, lerpedTime)); return(final); } case AvailableMemberTypes.String: { string finalValueString = (string)finalValue; int maxIndexFromLerp = Mathf.RoundToInt(finalValueString.Length * lerpedTime); return(finalValueString.Substring(0, maxIndexFromLerp)); } default: return(new object()); } } catch { return(new object()); } }