void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         AutomatedPlayerMovement autoPlayerMove = other.GetComponent <AutomatedPlayerMovement>();
         //autoPlayerMove.TranslateTransform(Vector3.forward * 0.5f);
         autoPlayerMove.SetDirection(Vector3.right);
         autoPlayerMove.StartMoveForward();
         autoPlayerMove.TranslateTransform(Vector3.forward * 1f);
         autoPlayerMove.Jump();
     }
 }
    void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Player"))
        {
            AutomatedPlayerMovement autoPlayerMove = other.GetComponent <AutomatedPlayerMovement>();
            autoPlayerMove.StopMove();
            autoPlayerMove.SetDirection(Vector3.forward);
            ReturnGem();

            StartCoroutine(WaitAndLoadNextScene());
        }
    }
Beispiel #3
0
    void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Player"))
        {
            AutomatedPlayerMovement autoPlayerMove = other.GetComponent <AutomatedPlayerMovement>();
            AutomatedPlayerStealGem autoSealGem    = other.GetComponent <AutomatedPlayerStealGem>();
            autoPlayerMove.StopMove();
            autoSealGem.ShowXIndicator();
            autoPlayerMove.SetDirection(Vector3.left);
            autoPlayerMove.TurnDegrees(true, 90f);
            autoSealGem.StealGem();
            autoPlayerMove.TurnDegrees(true, 180f);

            autoPlayerMove.SetDirection(Vector3.right);
            autoPlayerMove.StartMoveForward();

            StartCoroutine(DelayAndTurn(autoPlayerMove));

            this.backToBoatB4PlankTrigger.SetActive(true);
            this.backToBoatAfterPlankTrigger.SetActive(true);

            mainCamera.transform.position = secondCameraPosition.position;
        }
    }