Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        /*
         * tryCreate = (GameObject)Resources.Load("EmptyObject");
         * Instantiate(tryCreate);
         * tryCreate.transform.name = "tryCreate";
         */
        NCCodeFormat_Script  = GameObject.Find("MainScript").GetComponent <NCCodeFormat>();
        ProgramModule_Script = GameObject.Find("MainScript").GetComponent <ProgramModule>();
        CooSystem_Script     = GameObject.Find("MainScript").GetComponent <CooSystem>();
        Main                  = GameObject.Find("MainScript").GetComponent <ControlPanel>();
        Auto_Script           = GameObject.Find("AutoMove").GetComponent <AutoMoveModule>();
        Move_Script           = GameObject.Find("move_control").GetComponent <MoveControl>();
        SpindleControl_script = GameObject.Find("spindle_control").GetComponent <SpindleControl>();

        PathLineDraw_Script   = GameObject.Find("Main Camera").GetComponent <PathLineDraw>();
        AutoToolChange_Script = GameObject.Find("ToolChange").GetComponent <AutoToolChangeModule>();
        Warnning_Script       = gameObject.GetComponent <Warnning>();
        Softkey_Script        = gameObject.GetComponent <SoftkeyModule>();
        CooZeroPoint          = new Vector3(0, 0, 0);
        singleStepEnd         = 100;
        CurrentModal          = new ModalCode_Fanuc_M();
//		CurrentModal.RotateSpeed = 3000;
        GameObject ForCuttingWork = GameObject.Find("GameObject");

        if (ForCuttingWork == null)
        {
            Debug.LogError("请添加空物体GameObject!");
            return;
        }
        ForCuttingWork.name = "CuttingWork";
        ForCuttingWork.AddComponent <CuttingWork>();
        CuttingWork_Script = ForCuttingWork.GetComponent <CuttingWork>();
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     ShowOuterSkin_Script = gameObject.GetComponent <ShowOuterSkin>();
     Camera_Script        = GameObject.Find("Main Camera").GetComponent <camera_sm>();
     PathLineDraw_Script  = GameObject.Find("Main Camera").GetComponent <PathLineDraw>();
     ToolChange_Script    = GameObject.Find("ToolChange").GetComponent <AutoToolChangeModule>();
     AutoMove_Script      = GameObject.Find("AutoMove").GetComponent <AutoMoveModule>();
     Main = gameObject.GetComponent <ControlPanel>();
     gameObject.AddComponent("ProgramReset");
     Reset_Script   = gameObject.GetComponent <ProgramReset>();
     dynamic_height = -btn_height;
     min_height     = -btn_height;
     max_height     = 0;
 }