Beispiel #1
0
 static void CreateContextMenu(MenuCommand menuCommand)
 {
     if (CheckMenu())
     {
         Remap p = AutoPipe.CreateGameObjectWithComponent <Remap>(menuCommand);
     }
 }
Beispiel #2
0
 static void CreateContextMenu(MenuCommand menuCommand)
 {
     if (CheckMenu())
     {
         AutoPipe.CreateGameObjectWithComponent <NoiseGenerator>(menuCommand);
     }
 }
Beispiel #3
0
 static void CreateContextMenu(MenuCommand menuCommand)
 {
     if (CheckMenu())
     {
         AutoPipe.CreateGameObjectWithComponent <NexusOut>(menuCommand);
     }
 }
Beispiel #4
0
 static void CreateContextMenu(MenuCommand menuCommand)
 {
     if (CheckMenu())
     {
         AnimatorParameter p = AutoPipe.CreateGameObjectWithComponent <AnimatorParameter>(menuCommand);
         p.animator = (menuCommand.context as GameObject).GetComponent <Animator>();
     }
 }