public void reset() { this.Clock = null; this.PlayerCar = null; this.Ball = null; ap.Disengage(); }
private void toggleAutopilot(object sender, EventArgs e) { if (autoPilot != null) { if (autoPilotState) { autoPilotState = false; autoPilot.Disengage(); } else { autoPilotState = true; autoPilot.Engage(); } } }