private IEnumerator DelayAuthenticationApproval(float delayTime, AuthUnit authUnit, AuthResponse msg) { Debug.Log("Delaying authentication response"); yield return(new WaitForSeconds(delayTime)); ApproveAuthentication(authUnit.connection, msg); }
public UsersService( AuthUnit unit, IUserAccessor user, ICacheProvider cache ) : base(unit) { Unit = unit; _user = user; this.cache = cache; }
private void ClientAuthMessageHandler(NetworkConnection connection, AuthRequest authMessage) { Debug.Log("Client wants to be authenticated: " + authMessage.playerData.steamName + " - " + authMessage.playerData.id); Debug.Log("Checking for server ban from the path " + ServerData.bansPath); connection.authenticationData = authMessage.playerData; if (ServerData.Config.IdPresent(authMessage.playerData.id, ServerData.bansPath)) { Debug.Log("Player is banned. Kicking them."); AuthResponse response = new AuthResponse { message = "Server banned!", accepted = false, }; FailAuthentication(connection, response); } else { Debug.Log("They aren't server banned."); Debug.Log("Authenticating with steam..."); // Keep track of this client's information temporarily so we can trace back to the connection using the steam id returned in the validate callback AuthUnit u = new AuthUnit { connection = connection, playerData = authMessage.playerData }; Debug.Log("Created authUnit"); Debug.Assert(authMessage.ticket.Data != null); Debug.Assert(authMessage.playerData.id != 0); if (Steamworks.SteamServer.IsValid) { if (!Steamworks.SteamServer.BeginAuthSession(authMessage.ticket.Data, authMessage.playerData.id)) { Debug.Log("BeginAuthSession returned false, called bullshit without even having to check with Gabe"); return; } else { Debug.Log("Beginning authentication session."); currentAuthUnits.Add(u); } } else { if (Steamworks.SteamUser.BeginAuthSession(authMessage.ticket.Data, authMessage.playerData.id) != Steamworks.BeginAuthResult.OK) { Debug.Log("BeginAuthSession returned false, called bullshit without even having to check with Gabe"); switch (Steamworks.SteamUser.BeginAuthSession(authMessage.ticket.Data, authMessage.playerData.id)) { case Steamworks.BeginAuthResult.OK: Debug.Log(""); break; case Steamworks.BeginAuthResult.InvalidTicket: Debug.Log("Invalid"); break; case Steamworks.BeginAuthResult.DuplicateRequest: Debug.Log("Dup"); break; case Steamworks.BeginAuthResult.InvalidVersion: Debug.Log("Invalid version"); break; case Steamworks.BeginAuthResult.GameMismatch: Debug.Log("Game mismatch"); break; case Steamworks.BeginAuthResult.ExpiredTicket: Debug.Log("expired ticket"); break; default: break; } return; } else { Debug.Log("Beginning authentication session."); currentAuthUnits.Add(u); } } } }
public RolesService(AuthUnit unit, ICacheProvider cacheProvider) : base(unit) { _cacheProvider = cacheProvider; }