public bool EvaluateCondition(AuraTriggerArgs args) { return(args.Card.PlayerCard.Type.GetTypeText() == CardType); }
public override void OnTrigger(AuraTriggerArgs args) { args.Card.ExecutePlayEffects(); }
public bool EvaluateCondition(AuraTriggerArgs args) { return(args.Card.PlayerCard.Type.GetTypeText() == CardType); }
public override void OnTrigger(AuraTriggerArgs args) { args.Card.ExecutePlayEffects(); }