void ReleaseDesignerOutlets()
        {
            if (AddSkillButton != null)
            {
                AddSkillButton.Dispose();
                AddSkillButton = null;
            }

            if (AuraButton != null)
            {
                AuraButton.Dispose();
                AuraButton = null;
            }

            if (AvailableSkillsTable != null)
            {
                AvailableSkillsTable.Dispose();
                AvailableSkillsTable = null;
            }

            if (BaseAtkButton != null)
            {
                BaseAtkButton.Dispose();
                BaseAtkButton = null;
            }

            if (BaseView != null)
            {
                BaseView.Dispose();
                BaseView = null;
            }

            if (CMBButton != null)
            {
                CMBButton.Dispose();
                CMBButton = null;
            }

            if (CMDButton != null)
            {
                CMDButton.Dispose();
                CMDButton = null;
            }

            if (DescriptionView != null)
            {
                DescriptionView.Dispose();
                DescriptionView = null;
            }

            if (GearButton != null)
            {
                GearButton.Dispose();
                GearButton = null;
            }

            if (KnownSkillsTable != null)
            {
                KnownSkillsTable.Dispose();
                KnownSkillsTable = null;
            }

            if (LanguagesButton != null)
            {
                LanguagesButton.Dispose();
                LanguagesButton = null;
            }

            if (ModView != null)
            {
                ModView.Dispose();
                ModView = null;
            }

            if (RacialModsButton != null)
            {
                RacialModsButton.Dispose();
                RacialModsButton = null;
            }

            if (SkillDetailButton != null)
            {
                SkillDetailButton.Dispose();
                SkillDetailButton = null;
            }

            if (SkillDetailSelectButton != null)
            {
                SkillDetailSelectButton.Dispose();
                SkillDetailSelectButton = null;
            }

            if (SkillsView != null)
            {
                SkillsView.Dispose();
                SkillsView = null;
            }

            if (SQButton != null)
            {
                SQButton.Dispose();
                SQButton = null;
            }
        }
Beispiel #2
0
        void ReleaseDesignerOutlets()
        {
            if (AreaButton != null)
            {
                AreaButton.Dispose();
                AreaButton = null;
            }

            if (AuraButton != null)
            {
                AuraButton.Dispose();
                AuraButton = null;
            }

            if (BackgroundView != null)
            {
                BackgroundView.Dispose();
                BackgroundView = null;
            }

            if (CastingTimeButton != null)
            {
                CastingTimeButton.Dispose();
                CastingTimeButton = null;
            }

            if (DescriptorButton != null)
            {
                DescriptorButton.Dispose();
                DescriptorButton = null;
            }

            if (DismissableButton != null)
            {
                DismissableButton.Dispose();
                DismissableButton = null;
            }

            if (DurationButton != null)
            {
                DurationButton.Dispose();
                DurationButton = null;
            }

            if (NameButton != null)
            {
                NameButton.Dispose();
                NameButton = null;
            }

            if (RangeButton != null)
            {
                RangeButton.Dispose();
                RangeButton = null;
            }

            if (SavingThrowButton != null)
            {
                SavingThrowButton.Dispose();
                SavingThrowButton = null;
            }

            if (SchoolButton != null)
            {
                SchoolButton.Dispose();
                SchoolButton = null;
            }

            if (SpellResistanceButton != null)
            {
                SpellResistanceButton.Dispose();
                SpellResistanceButton = null;
            }

            if (SubschoolButton != null)
            {
                SubschoolButton.Dispose();
                SubschoolButton = null;
            }

            if (MaterialButton != null)
            {
                MaterialButton.Dispose();
                MaterialButton = null;
            }

            if (MaterialTextButton != null)
            {
                MaterialTextButton.Dispose();
                MaterialTextButton = null;
            }

            if (DescriptionButton != null)
            {
                DescriptionButton.Dispose();
                DescriptionButton = null;
            }

            if (FocusButton != null)
            {
                FocusButton.Dispose();
                FocusButton = null;
            }

            if (DivineFocusButton != null)
            {
                DivineFocusButton.Dispose();
                DivineFocusButton = null;
            }

            if (FocusTextButton != null)
            {
                FocusTextButton.Dispose();
                FocusTextButton = null;
            }

            if (TargetsButton != null)
            {
                TargetsButton.Dispose();
                TargetsButton = null;
            }

            if (LevelsButton != null)
            {
                LevelsButton.Dispose();
                LevelsButton = null;
            }

            if (VerbalButton != null)
            {
                VerbalButton.Dispose();
                VerbalButton = null;
            }

            if (SomaticButton != null)
            {
                SomaticButton.Dispose();
                SomaticButton = null;
            }
        }