Beispiel #1
0
        private void Awake()
        {
            _input     = new AugustineControls();
            _rigidbody = GetComponent <Rigidbody>();

            Init();

            _input.Player.Enable();
        }
        private BaseSpell[] _attachedSpells; // Stores ref to all assigned spells in order of input

        private void Awake()
        {
            _input = new AugustineControls();

            Init();
        }