Beispiel #1
0
        private void OnAudioRecordingDataAvailable(object sender, WaveInEventArgs e)
        {
            short[] shorts = AudioUtils.BytesToShorts(e.Buffer);

            AudioEngineMicDataAvailable handler = this.OnMicDataAvailable;

            if (handler != null && this.enabled)
            {
                try
                {
                    handler(shorts, this.audioRecorder.WaveFormat.SampleRate, this.audioRecorder.WaveFormat.Channels);
                }
                catch (Exception ex)
                {
                    Logger.Log(LogLevel.Error, ex.Message);
                }
            }

            this.audioRecordingProvider.AddSamples(e.Buffer, 0, e.BytesRecorded);
            this.audioRecordingMeter.Read(new float[e.BytesRecorded], 0, e.BytesRecorded);
        }