Beispiel #1
0
        private void DrawTimeLineMenu()
        {
            GUILayout.BeginHorizontal();
            // Choose file music.
            GUILayout.Label("File:");
            this.m_SoundAudio = (AudioClip)EditorGUILayout.ObjectField(this.m_SoundAudio, typeof(AudioClip));
            if (this.m_PreviousAudio != this.m_SoundAudio)
            {
                this.m_DictNodeData.Clear();
                this.m_PreviousAudio       = this.m_SoundAudio;
                this.m_CurrentSelectedNode = null;
            }
//			GUILayout.FlexibleSpace ();
            // Choose sound file
            GUILayout.Label(this.m_SoundAudio == null ? "Please choose file audio clip." : "You select file: " + this.m_SoundAudio.name);
            // Play sound
            if (GUILayout.Button("Play >>"))
            {
                if (this.m_SoundAudio != null)
                {
                    AudioUtility.PlayClip(this.m_SoundAudio);
                    this.m_PreviousAudio   = this.m_SoundAudio;
                    this.m_IsPlaying       = true;
                    this.m_IsPause         = false;
                    this.m_IsPlayingReview = false;
                    this.m_IsPauseReview   = false;
                }
            }
            // Pause or resume sound
            if (this.m_IsPause == false)
            {
                if (GUILayout.Button("Pause ||"))
                {
                    if (this.m_SoundAudio != null)
                    {
                        AudioUtility.PauseClip(this.m_SoundAudio);
                        this.m_IsPause = true;
                    }
                }
            }
            else
            {
                if (GUILayout.Button("Resume ||"))
                {
                    if (this.m_SoundAudio != null)
                    {
                        AudioUtility.ResumeClip(this.m_SoundAudio);
                        this.m_IsPause = false;
                    }
                }
            }
            GUILayout.EndHorizontal();
        }
Beispiel #2
0
 private void DrawKeyframeMenu()
 {
     GUILayout.BeginHorizontal();
     if (GUILayout.Button("Add keyframe") && this.m_IsPlayingReview == false)
     {
         var nodeTimelineIndex = (int)this.m_SoundTimeLine;
         var keyName           = "Keyframe_" + nodeTimelineIndex;
         // Create new node
         var nodeData = CreateNewNode(nodeTimelineIndex);
         if (this.m_DictNodeData.ContainsKey(keyName))
         {
             // Add new key node in key frame
             this.m_DictNodeData [keyName].Add(nodeData);
         }
         else
         {
             // Create new key frame
             this.m_DictNodeData.Add(keyName, new List <CNodeEditorData> ());
             // Add new key node in key frame
             this.m_DictNodeData [keyName].Add(nodeData);
         }
         var listNode = this.m_DictNodeData [keyName];
         nodeData.editorIndex         = listNode.Count - 1;
         this.m_CurrentSelectKeyframe = keyName;
     }
     if (GUILayout.Button("Delete keyframe") && this.m_IsPlayingReview == false)
     {
         if (string.IsNullOrEmpty(this.m_CurrentSelectKeyframe) == false)
         {
             if (this.m_DictNodeData.ContainsKey(this.m_CurrentSelectKeyframe))
             {
                 this.m_DictNodeData [this.m_CurrentSelectKeyframe].Clear();
                 this.m_DictNodeData.Remove(this.m_CurrentSelectKeyframe);
                 this.m_CurrentSelectKeyframe = string.Empty;
                 this.m_CurrentSelectedNode   = null;
             }
         }
     }
     if (GUILayout.Button("Copy keyframe"))
     {
         if (string.IsNullOrEmpty(this.m_CurrentSelectKeyframe) == false)
         {
             if (this.m_DictNodeData.ContainsKey(this.m_CurrentSelectKeyframe))
             {
                 var keyframes = this.m_DictNodeData [this.m_CurrentSelectKeyframe];
                 this.m_CurrentTargetKeyframe = keyframes;
             }
         }
     }
     if (GUILayout.Button("Paste keyframe"))
     {
         if (this.m_CurrentTargetKeyframe != null && this.m_CurrentTargetKeyframe.Count > 0)
         {
             var nodeTimelineIndex = (int)this.m_SoundTimeLine;
             var keyName           = "Keyframe_" + nodeTimelineIndex;
             if (this.m_DictNodeData.ContainsKey(keyName))
             {
                 // TODO
             }
             else
             {
                 // Create new key frame
                 this.m_DictNodeData.Add(keyName, new List <CNodeEditorData> ());
             }
             for (int i = 0; i < this.m_CurrentTargetKeyframe.Count; i++)
             {
                 var tmpNode = this.m_CurrentTargetKeyframe [i];
                 var newNode = new CNodeEditorData();
                 newNode.audioTime    = nodeTimelineIndex;
                 newNode.nodeType     = tmpNode.nodeType;
                 newNode.nodePosition = tmpNode.nodePosition;
                 newNode.nodeScale    = tmpNode.nodeScale;
                 this.m_DictNodeData [keyName].Add(newNode);
                 newNode.editorIndex        = this.m_DictNodeData [keyName].Count - 1;
                 newNode.editorNodePosition = newNode.nodePosition.ToVector2();
             }
             this.m_CurrentSelectKeyframe = keyName;
         }
     }
     GUILayout.FlexibleSpace();
     if (GUILayout.Button(this.m_IsPlayingReview == false ? "Play review" : "Stop review"))
     {
         this.m_CurrentSelectKeyframe = string.Empty;
         this.m_CurrentSelectedNode   = null;
         this.m_IsPlaying             = false;
         this.m_IsPause         = false;
         this.m_IsPlayingReview = !this.m_IsPlayingReview;
         this.m_IsPauseReview   = false;
         if (this.m_IsPlayingReview)
         {
             AudioUtility.StopAllClips();
             AudioUtility.PlayClip(this.m_SoundAudio);
         }
         else
         {
             AudioUtility.StopClip(this.m_SoundAudio);
         }
     }
     if (GUILayout.Button(this.m_IsPauseReview == false ? "Pause review" : "Resume review") && this.m_IsPlayingReview)
     {
         this.m_IsPauseReview = !this.m_IsPauseReview;
         if (this.m_IsPauseReview)
         {
             AudioUtility.PauseClip(this.m_SoundAudio);
         }
         else
         {
             AudioUtility.ResumeClip(this.m_SoundAudio);
         }
     }
     GUILayout.EndHorizontal();
 }
Beispiel #3
0
 private void ResumeClip()
 {
     AudioUtility.ResumeClip(audioClip);
 }