Beispiel #1
0
        /// <summary>
        /// Constructs an AudioManager given a track resource store, and a sample resource store.
        /// </summary>
        /// <param name="trackStore">The resource store containing all audio tracks to be used in the future.</param>
        /// <param name="sampleStore">The sample store containing all audio samples to be used in the future.</param>
        public AudioManager(ResourceStore <byte[]> trackStore, ResourceStore <byte[]> sampleStore)
        {
            AudioDevice.ValueChanged += onDeviceChanged;

            trackStore.AddExtension(@"mp3");

            sampleStore.AddExtension(@"wav");
            sampleStore.AddExtension(@"mp3");

            Thread = new AudioThread(Update, @"Audio");
            Thread.Start();

            scheduler.Add(() =>
            {
                globalTrackManager  = GetTrackManager(trackStore);
                globalSampleManager = GetSampleManager(sampleStore);

                try
                {
                    setAudioDevice();
                }
                catch
                {
                }
            });

            scheduler.AddDelayed(delegate
            {
                updateAvailableAudioDevices();
                checkAudioDeviceChanged();
            }, 1000, true);
        }
Beispiel #2
0
        public void SetUp()
        {
            thread = new AudioThread();
            store  = new NamespacedResourceStore <byte[]>(new DllResourceStore(new AssemblyName("osu.Framework")), @"Resources");

            manager = new AudioManager(thread, store, store);

            thread.Start();
        }
Beispiel #3
0
        public virtual void SetUp()
        {
            thread = new AudioThread();

            var store = new NamespacedResourceStore <byte[]>(new DllResourceStore(@"osu.Framework.Tests.dll"), @"Resources");

            Manager = new AudioManagerWithDeviceLoss(thread, store, store);

            thread.Start();
        }
Beispiel #4
0
        public void SetUp()
        {
            Architecture.SetIncludePath();

            thread = new AudioThread();
            store  = new NamespacedResourceStore <byte[]>(new DllResourceStore(@"osu.Framework.dll"), @"Resources");

            manager = new AudioManager(thread, store, store);

            thread.Start();
        }