Beispiel #1
0
 void OnTriggerEnter(Collider other)
 {
     //if paintball hit player, it bursts
     if (other.GetComponent <Collider>().tag == "Player" ||
         other.GetComponent <Collider>().tag == "Bullet")
     {
         if (explosion != null)
         {
             GameObject vfx = Instantiate
                                  (explosion, transform.position, transform.rotation) as GameObject;
             audioz.potionExplosionSE();
             vfx.GetComponent <SpriteRenderer> ().color = color;
             Destroy(gameObject);
         }
     }
 }