Beispiel #1
0
        public void Stop(float fadeOutSeconds = 0.0f, bool destroyOnStopped = false)
        {
            if (AudioSourceLoop != null && AudioSourceLoop.AudioSource != null)
            {
#if ENABLE_DEBUG_LOG_WEATHER_MAKER_SOUNDS
                Debug.LogFormat("Weather Maker stopping sound {0}", Name);
#endif

                AudioSourceLoop.Stop(fadeOutSeconds, destroyOnStopped);
                timeToNextPlay = 0.0f;
            }
        }
Beispiel #2
0
        public void Stop()
        {
#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                return;
            }
#endif

            if (AudioSourceLoop != null && AudioSourceLoop.AudioSource != null && AudioSourceLoop.AudioSource.isPlaying && !AudioSourceLoop.Stopping)
            {
#if ENABLE_DEBUG_LOG_WEATHER_MAKER_SOUNDS
                Debug.LogFormat("Weather Maker stopping sound {0}", Name);
#endif

                AudioSourceLoop.Stop();
                timeToNextPlay = 0.0f;
            }
        }