public void Initialize()
    {
        var pulse = audioService.CreatePulse(120, 4, 0.1f);
        //audioService.CreatePulse(97, 3, 0.1f);

        var e = audioService.CreatePattern(8, FollowType.Pulse, pulse);

        audioService.CreatePattern(RandomService.game.Int(3, 9), e);
    }