// void Start() { myCollider = this.gameObject.GetComponent <CircleCollider2D>(); Tapped = open = matched = failed = forceClose = false; closed = true; timer = 0; //snd audioBeachPuzzleScript = GameObject.Find("Audio").GetComponent <AudioSceneBeachPuzzle>(); }
// Update is called once per frame void Update() { if (activeClam && !activeSprite) { currentTime += Time.deltaTime; if (currentTime > lifeTimedelay) { myFade.ResetAlpha(0); mySprite.enabled = true; activeSprite = true; myFade.FadeIn(); //bubbles sounds .. audioBeachPuzzleScript = GameObject.Find("Audio").GetComponent <AudioSceneBeachPuzzle>(); audioBeachPuzzleScript.BubblePopSFX(); } } if (activeSprite) { currentTime += Time.deltaTime; if (currentTime < (lifeTime + lifeTimedelay) && currentTime > lifeTimedelay) { float yPos = gameObject.transform.localPosition.y + (Time.deltaTime * Speed); float xPos = curveTrail.Evaluate(currentTime + lifeTimedelay) * curveMultiplier; Vector3 newPos = new Vector3(xPos, yPos, gameObject.transform.localPosition.z); gameObject.transform.localPosition = newPos; } else { if (!fadeInOutSprite) { myFade.FadeOut(); fadeInOutSprite = true; } currentTime = 0; bubblePopFX.transform.position = this.transform.position; var bubMain = bubblePopFX.main; bubMain.startSize = bubbleSize + 0.2f; bubblePopFX.Play(); mySprite.enabled = false; gameObject.transform.localPosition = StartPosition; activeSprite = false; activeClam = false; } } }
void Start() { canPlay = false; initialSetupOn = true; maxLvl = GlobalVariables.globVarScript.puzzMaxLvl; // int tempIndex = 0; // foreach (GameObject button in mySelectButton.lvlSelectButtons) // { // tempIndex++; // button.GetComponent<Button>().onClick.AddListener(delegate{TryToChangeLevel(tempIndex);}); // } //if (setupLvlWaitTime < refItemScript.fadeDuration) setupLvlWaitTime = refItemScript.fadeDuration; tutorialDone = GlobalVariables.globVarScript.puzzIntroDone; audioSceneBeachPuzzScript = GameObject.Find("Audio").GetComponent <AudioSceneBeachPuzzle>(); }
void Start() { audioBeachPuzzleScript = GameObject.Find("Audio").GetComponent <AudioSceneBeachPuzzle>(); }