Beispiel #1
0
        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    // Always dispose this first to ensure updates aren't happening while the project is being disposed
                    effectUpdateQueue.Dispose();

                    mapsetManager?.Dispose();
                    scriptManager.Dispose();
                    textureContainer.Dispose();
                    audioContainer.Dispose();
                }
                mapsetManager     = null;
                effectUpdateQueue = null;
                scriptManager     = null;
                textureContainer  = null;
                audioContainer    = null;
                disposedValue     = true;
            }
        }
Beispiel #2
0
 private void reloadAudio()
 {
     audioContainer?.Dispose();
     audioContainer = new AudioSampleContainer(Program.AudioManager, null);
 }