Beispiel #1
0
        private void ReadAudioAsync()
        {
            while (isRecording)
            {
                try
                {
                    // Keep reading the buffer while there is audio input.
                    audRecorder.Read(audioBuffer, 0, audioBuffer.Length);
                }
                catch (Exception ex)
                {
                    Console.Out.WriteLine(ex.Message);
                    break;
                }
            }

            byte[] realData = audioBuffer;
            Console.WriteLine(realData.Length);
            using (FileStream fs = new FileStream(path, FileMode.Create))
            {
                WaveHeaderWriter.WriteHeader(fs, realData.Length, 1, 44100);
                fs.Write(realData, 0, realData.Length);
                fs.Close();
            }
        }
Beispiel #2
0
    void readLoop()
    {
        byte[] buffer = new byte[bufferSize];
        while (!stopRecording)
        {
            try
            {
                int num_bytes = audioRecorder.Read(buffer, 0, buffer.Length);

                byte[] data_to_send = new byte[num_bytes];
                Array.Copy(buffer, data_to_send, num_bytes);

                Task.Run(() =>
                {
                    OnSoundDataReceived(data_to_send);
                });
            }
            catch (Exception e)
            {
                Logging.error("Exception occured while recording audio stream: " + e);
                break;
            }
            Thread.Sleep(10);
        }
        audioRecorder.Stop();
        audioRecorder.Release();
        audioRecorder.Dispose();
        audioRecorder = null;
        running       = false;
    }
Beispiel #3
0
    private void recordLoop()
    {
        Android.OS.Process.SetThreadPriority(Android.OS.ThreadPriority.UrgentAudio);

        while (running)
        {
            int num_bytes = 0;
            try
            {
                if (audioRecorder != null)
                {
                    if (audioEncoder is OpusEncoder)
                    {
                        num_bytes = audioRecorder.ReadAsync(shortsBuffer, 0, shortsBuffer.Length).Result;
                        encode(num_bytes, true);
                    }
                    else
                    {
                        num_bytes = audioRecorder.Read(buffer, 0, buffer.Length);
                        encode(num_bytes, false);
                    }
                }
                else
                {
                    stop();
                }
            }
            catch (Exception e)
            {
                Logging.error("Exception occured while recording audio stream: " + e);
            }
            Thread.Sleep(1);
        }
        recordThread = null;
    }
 void ReadAudio()
 {
     using (var fileStream = new FileStream(filePath, System.IO.FileMode.Create, System.IO.FileAccess.Write)) {
         while (true)
         {
             if (endRecording)
             {
                 endRecording = false;
                 break;
             }
             try {
                 // Keep reading the buffer while there is audio input.
                 int numBytes = audioRecord.Read(audioBuffer, 0, audioBuffer.Length);
                 fileStream.Write(audioBuffer, 0, numBytes);
                 // Do something with the audio input.
             } catch (Exception ex) {
                 Console.Out.WriteLine(ex.Message);
                 break;
             }
         }
         fileStream.Close();
     }
     audioRecord.Stop();
     audioRecord.Release();
     isRecording = false;
 }
Beispiel #5
0
        private async Task SaveBinaryAudio(Stream outputStream)
        {
            while (IsRecording == true)
            {
                try
                {
                    audioData = audRecorder.Read(audioBuffer, 0, audioBuffer.Length);
                    bWriter.Write(audioBuffer);
                }
                catch (Exception ex)
                {
                    System.Console.Out.WriteLine(ex.Message);
                }
            }

            long longSampleRate = 44100;
            int  channels       = 2;
            long byteRate       = 16 * longSampleRate * channels / 8;

            long totalAudioLen = audioBuffer.Length;
            long totalDataLen  = totalAudioLen + 36;

            WriteWaveFileHeader(bWriter,
                                totalAudioLen,
                                totalDataLen,
                                longSampleRate,
                                channels,
                                byteRate);

            outputStream.Close();
            bWriter.Close();
        }
Beispiel #6
0
        public Stream EndCaptureAudio()
        {
            if (_recorder != null)
            {
                var read   = _recorder.Read(_audioBuffer, 0, _audioBuffer.Length);
                var offset = TrimAudioZeros(read);

                _recorder.Stop();

                var audioStream = _audioCaptureStream;
                _audioCaptureStream = null;

                if (read > offset)
                {
                    audioStream.Write(_audioBuffer, offset, read - offset);
                }

                _recorder.Release();
                _recorder.Dispose();
                _recorder = null;

                MediaHelper.UpdateWavHeader(audioStream);

                audioStream.Seek(0, SeekOrigin.Begin);
                return(audioStream);
            }
            return(null);
        }
Beispiel #7
0
        void WriteAudioDataToFile()
        {
            var data = new byte[bufferSize];

            rawFilePath = GetTempFileName();

            FileOutputStream outputStream = null;

            try
            {
                outputStream = new FileOutputStream(rawFilePath);
            }
            catch (Exception ex)
            {
                throw new FileLoadException($"unable to create a new file: {ex.Message}");
            }

            if (outputStream != null)
            {
                while (audioRecord.RecordingState == RecordState.Recording)
                {
                    audioRecord.Read(data, 0, bufferSize);

                    outputStream.Write(data);
                }

                outputStream.Close();
            }
        }
Beispiel #8
0
        public byte[] StartRecording()
        {
            record.StartRecording();

            probki = record.Read(audioData, 0, buffSizeInBytes);
            return(audioData);
        }
Beispiel #9
0
        public void Run()
        {
            int len = 0, bufferIndex = 0;

            try
            {
                Java.Nio.ByteBuffer[] inputBuffers = mMediaCodec.GetInputBuffers();
                int bufferSize = AudioRecord.GetMinBufferSize(mQuality.samplingRate, ChannelIn.Mono, Encoding.Pcm16bit) * 2;
                while (!Thread.Interrupted())
                {
                    bufferIndex = mMediaCodec.DequeueInputBuffer(10000);
                    if (bufferIndex >= 0)
                    {
                        inputBuffers[bufferIndex].Clear();
                        len = mAudioRecord.Read(inputBuffers[bufferIndex], bufferSize);
                        if ((len == (int)RecordStatus.ErrorInvalidOperation) || (len == (int)RecordStatus.ErrorBadValue))
                        {
                            Log.Error(TAG, "An error occured with the AudioRecord API !");
                        }
                        else
                        {
                            //Log.v(TAG,"Pushing raw audio to the decoder: len="+len+" bs: "+inputBuffers[bufferIndex].capacity());
                            mMediaCodec.QueueInputBuffer(bufferIndex, 0, len, Java.Lang.JavaSystem.NanoTime() / 1000, 0);
                        }
                    }
                }
            }
            catch (RuntimeException e)
            {
                e.PrintStackTrace();
            }
        }
Beispiel #10
0
        /*********************************************************************************
        *
        *
        *********************************************************************************/
        public void ButtonRec_Click(object sender, EventArgs e)
        {
            Int32 bufferSize = AudioRecord.GetMinBufferSize(mSamplingRate, ChannelIn.Mono, mFormat);

            System.Diagnostics.Debug.WriteLine("AudioRecord : GetMinBufferSize={0}", bufferSize);

            RecordBuffer.Instance.Frames = mFrameSize;

            mAudioRecord = new AudioRecord(
                //AudioSource.Default,
                //AudioSource.Camcorder,
                AudioSource.Mic,
                //AudioSource.VoiceCommunication,
                //AudioSource.VoiceRecognition,
                //AudioSource.VoiceUplink,
                mSamplingRate,
                ChannelIn.Mono,
                mFormat,
                bufferSize);

            // 音声データを幾つずつ処理するか( = 1フレームのデータの数)
            mAudioRecord.SetPositionNotificationPeriod(RecordBuffer.Instance.Frames);

            // コールバックを指定
            mAudioRecord.SetRecordPositionUpdateListener(new OnRecordPositionUpdateListener());

            mAudioRecord.StartRecording();

            Byte[] dummy = new Byte[1];
            mAudioRecord.Read(dummy, 0, dummy.Length);
        }
Beispiel #11
0
        /// <summary>
        /// Record from the microphone and broadcast the buffer.
        /// </summary>
        async Task Record()
        {
            byte [] data             = new byte [bufferSize];
            int     readFailureCount = 0;
            int     readResult       = 0;

            Debug.WriteLine("AudioStream.Record(): Starting background loop to read audio stream");

            while (Active)
            {
                try
                {
                    // not sure if this is even a good idea, but we'll try to allow a single bad read, and past that shut it down
                    if (readFailureCount > 1)
                    {
                        Debug.WriteLine("AudioStream.Record(): Multiple read failures detected, stopping stream");
                        await Stop();

                        break;
                    }

                    readResult = audioSource.Read(data, 0, bufferSize);                      // this can block if there are no bytes to read

                    // readResult should == the # bytes read, except a few special cases
                    if (readResult > 0)
                    {
                        readFailureCount = 0;
                        OnBroadcast?.Invoke(this, data);
                    }
                    else
                    {
                        switch (readResult)
                        {
                        case (int)TrackStatus.ErrorInvalidOperation:
                        case (int)TrackStatus.ErrorBadValue:
                        case (int)TrackStatus.ErrorDeadObject:
                            Debug.WriteLine("AudioStream.Record(): readResult returned error code: {0}", readResult);
                            await Stop();

                            break;

                        //case (int)TrackStatus.Error:
                        default:
                            readFailureCount++;
                            Debug.WriteLine("AudioStream.Record(): readResult returned error code: {0}", readResult);
                            break;
                        }
                    }
                }
                catch (Exception ex)
                {
                    readFailureCount++;

                    Debug.WriteLine("Error in Android AudioStream.Record(): {0}", ex.Message);

                    OnException?.Invoke(this, ex);
                }
            }
        }
Beispiel #12
0
        void RecordAudio()
        {
            sA = new SampleAggregator(1024);
            sA.FftCalculated += SA_FftCalculated;
            byte[] audioBuffer = new byte[2048];
            var    audRecorder = new AudioRecord(
                // Hardware source of recording.
                AudioSource.Mic,
                // Frequency
                44100,
                // Mono or stereo
                ChannelIn.Mono,
                // Audio encoding
                Android.Media.Encoding.Pcm16bit,
                // Length of the audio clip.
                audioBuffer.Length
                );
            var startTime = DateTime.Now;
            var endTime   = startTime.AddSeconds(60);

            audRecorder.StartRecording();
            while (DateTime.Now < endTime)
            {
                try
                {
                    // Keep reading the buffer while there is audio input.
                    audRecorder.Read(audioBuffer, 0, audioBuffer.Length);
                    int max = 0, currval = 0;
                    int total = 0;
                    for (int i = 0; i < audioBuffer.Length; i = i + 2)
                    {
                        currval = audioBuffer[i] * 256 + audioBuffer[i + 1];
                        sA.Add(currval);
                        if (max < currval)
                        {
                            max = currval;
                        }
                        if (currval > 32767)
                        {
                            total = total + currval;
                        }
                    }
                    //int level = max - 62719;

                    //RunOnUiThread(() => seekBar2.Progress = (int) level);
                    //Console.WriteLine(level*23);
                    //SetBulbColour(0,level*23);

                    // Write out the audio file.
                }
                catch (Exception ex)
                {
                    Console.Out.WriteLine(ex.Message);
                    break;
                }
            }
            audRecorder.Stop();
        }
Beispiel #13
0
            public void OnPeriodicNotification(AudioRecord recorder)
            {
                Byte[] buff = new Byte[RecordBuffer.Instance.Frames];

                recorder.Read(buff, 0, buff.Length);
                RecordBuffer.Instance.Enqueue(buff);

                WaveBuffer.Instance.Enqueue(buff);
            }
Beispiel #14
0
            public void OnMarkerReached(AudioRecord recorder)
            {
                Byte[] buff = new Byte[RecordBuffer.Instance.Frames];

                recorder.Read(buff, 0, buff.Length);
                RecordBuffer.Instance.Enqueue(buff);

                WaveBuffer.Instance.Enqueue(buff);
            }
Beispiel #15
0
        public short[] GetBlock(int count)
        {
            var e = new short[count];

            if (_r.RecordingState == RecordState.Stopped)
            {
                return(e);
            }
            _r.Read(e, 0, count);
            return(e);
        }
Beispiel #16
0
 private async void Record()
 {
     await Task.Run(() =>
     {
         float[] buffer = new float[bufferSize * sizeof(float)];
         while (_recording)
         {
             audioSource.Read(buffer, 0, sizeof(float), 0);
             OnBroadcast(this, new EventArgs <float[]>(buffer));
         }
     });
 }
        private void WriteAudioDataToFile()
        {
            WvlLogger.Log(LogType.TraceAll, "WriteAudioDataToFile()");

            byte[]           data     = new byte[bufferSize];
            string           filename = GetTempFilename();
            FileOutputStream fos      = null;

            try
            {
                fos = new FileOutputStream(filename);
            }
            catch (FileNotFoundException e)
            {
                // TODO Auto-generated catch block
                //e.printStackTrace();
                WvlLogger.Log(LogType.TraceExceptions, e.ToString());
            }

            int read = 0;

            if (null != fos)
            {
                while (isRecording)
                {
                    read = recorder.Read(data, 0, bufferSize);

                    //if (AudioRecord.ERROR_INVALID_OPERATION != read)
                    if ((int)RecordStatus.ErrorInvalidOperation != read)
                    {
                        try
                        {
                            fos.Write(data);
                        }
                        catch (IOException e)
                        {
                            //e.printStackTrace();
                            WvlLogger.Log(LogType.TraceExceptions, "WriteAudioDataToFile - Exception on os.Write() : " + e.ToString());
                        }
                    }
                }

                try
                {
                    fos.Close();
                }
                catch (IOException e)
                {
                    //e.printStackTrace();
                    WvlLogger.Log(LogType.TraceExceptions, "WriteAudioDataToFile - Exception on os.Close() : " + e.ToString());
                }
            }
        }
        public void Listen()
        {
            byte[] audioBuffer       = new byte[_bufferSizeInBytes];
            int    numberOfReadBytes = _audioRecorder.Read(audioBuffer, 0, _bufferSizeInBytes);

            double[] x = new double[audioBuffer.Length];

            for (int i = 0; i < x.Length; i++)
            {
                x[i] = audioBuffer[i] / 32768.0;
            }

            double frequency = FrequencyUtils.FindFundamentalFrequency(x, RECORDER_SAMPLERATE, MinFreq, MaxFreq);

            //Fire event for passing back the recorded value.
            FinishedSampling(this, new FinishedSampalingEventArgs()
            {
                Frequency = new Hz((float)frequency * 2),
                //Volume = max_magnitude
            });
        }
        public override int Read(byte[] buffer, int offset, int count)
        {
            var bytesRead = audioRecord.Read(buffer, offset, count);

            if (bytesRead > 0)
            {
                vad.ProcessBufferEx(buffer, bytesRead);
                return(bytesRead);
            }

            return(0);
        }
Beispiel #20
0
 private void ReadThread()
 {
     _record.StartRecording();
     while (_isrecording)
     {
         var size   = _record.Read(_buffer, 0, _buffer.Length);
         var result = new byte[size * 2];
         Buffer.BlockCopy(_buffer, 0, result, 0, result.Length);
         _readSubject.OnNext(result);
     }
     _record.Stop();
 }
        void OnNext()
        {
            short[] audioBuffer = new short[2048];
            audioRecord.Read(audioBuffer, 0, audioBuffer.Length);

            int[] result = new int[audioBuffer.Length];
            for (int i = 0; i < audioBuffer.Length; i++)
            {
                result[i] = (int)audioBuffer[i];
            }

            samplesUpdated(this, new SamplesUpdatedEventArgs(result));
        }
Beispiel #22
0
        /**
         * Records audio until stopped the {@link #task} is canceled,
         * {@link #continueRecording} is false, or {@link #clipListener} returns
         * true <br>
         * records audio to a short [readBufferSize] and passes it to
         * {@link #clipListener} <br>
         * uses an audio buffer of size bufferSize * bufferIncreaseFactor
         *
         * @param recordingBufferSize
         * minimum audio buffer size
         * @param readBufferSize
         * reads a buffer of this size
         * @param bufferIncreaseFactor
         * to increase recording buffer size beyond the minimum needed
         */
        private bool doRecording(int sampleRate, Encoding encoding,
                                 int recordingBufferSize, int readBufferSize,
                                 int bufferIncreaseFactor)
        {
            if (recordingBufferSize < 0)
            {
                Log.Debug(TAG, "Bad encoding value, see logcat.Code=" + recordingBufferSize.ToString());
                return(false);
            }

            // give it extra space to prevent overflow
            int increasedRecordingBufferSize =
                recordingBufferSize * bufferIncreaseFactor;

            recorder =
                new AudioRecord(AudioSource.Mic, sampleRate,
                                ChannelIn.Mono, encoding,
                                increasedRecordingBufferSize);
            byte[] readBuffer = new byte[readBufferSize];
            continueRecording = true;
            Log.Debug(TAG, "start recording, " + "recording bufferSize: "
                      + increasedRecordingBufferSize
                      + " read buffer size: " + readBufferSize);
            //Note: possible IllegalStateException
            //if audio recording is already recording or otherwise not available
            //AudioRecord.getState() will be AudioRecord.STATE_UNINITIALIZED
            recorder.StartRecording();
            while (continueRecording)
            {
                Thread.Sleep(5);
                int bufferResult = recorder.Read(readBuffer, 0, readBufferSize);
                //in case external code stopped this while read was happening
                if ((!continueRecording) || ((task != null) && task.IsCanceled))
                {
                    break;
                }
                // check for error conditions
                if (bufferResult < 0)
                {
                    Log.Error(TAG, "error reading: ERROR_INVALID_OPERATION.Code=" + bufferResult);
                }
                else
                // no errors, do processing
                {
                    clipListener.heard(readBuffer, sampleRate);
                }
            }
            done();
            return(heard);
        }
        private void RecordAudio()
        {
            if (File.Exists(wavPath))
            {
                File.Delete(wavPath);
            }

            System.IO.Stream outputStream = System.IO.File.Open(wavPath, FileMode.CreateNew);
            BinaryWriter     bWriter      = new BinaryWriter(outputStream);

            int bufferSize = AudioRecord.GetMinBufferSize(11025,
                                                          ChannelIn.Mono, Android.Media.Encoding.Pcm16bit);

            audioBuffer = new byte[bufferSize];

            audRecorder = new AudioRecord(
                // Hardware source of recording.
                AudioSource.Mic,
                // Frequency
                11025,
                // Mono or stereo
                ChannelIn.Mono,
                // Audio encoding
                Android.Media.Encoding.Pcm16bit,
                // Length of the audio clip.
                bufferSize
                );
            audRecorder.StartRecording();

            while (_isRecording == true)
            {
                try
                {
                    /// Keep reading the buffer while there is audio input.
                    audioData = audRecorder.Read(audioBuffer, 0, audioBuffer.Length);
                    bWriter.Write(audioBuffer);
                }
                catch (System.Exception ex)
                {
                    System.Console.Out.WriteLine(ex.Message);
                    MessagingCenter.Send <ISoundRecorder, bool>(this, "finishReplaying", true);
                    break;
                }
            }

            outputStream.Close();
            bWriter.Close();
        }
Beispiel #24
0
 private void ReadAudioAsync()
 {
     while (isRecording)
     {
         try
         {
             // Keep reading the buffer while there is audio input.
             audRecorder.Read(audioBuffer, 0, audioBuffer.Length);
         }
         catch (Exception ex)
         {
             Console.Out.WriteLine(ex.Message);
             break;
         }
     }
 }
Beispiel #25
0
        private void ReadThread()
        {
            _record.StartRecording();
            while (_isrecording)
            {
                var size = _record.Read(_tmpBuffer, 0, _tmpBuffer.Length);

                for (var i = 0; i < _tmpBuffer.Length; i++)
                {
                    _buffer[i] = _tmpBuffer[i] / 32767.0f;//(_tmpBuffer[i] > 100 || _tmpBuffer[i]<-100) ? _tmpBuffer[i] / 32767.0f : 0f;
                }
                _callback?.Invoke(_buffer);
            }
            _record.Stop();
            _record.Release();
            _record.Dispose();
        }
Beispiel #26
0
        void OnNext()
        {
            WvlLogger.Log(LogType.TraceAll, "OnNext()");
            //short[] audioBuffer = new short[2048];
            short[] audioBuffer = new short[1024];
            WvlLogger.Log(LogType.TraceValues, "OnNext() - audioRecord.Read - audioBuffer.Length : " + audioBuffer.Length.ToString());
            audioRecord.Read(audioBuffer, 0, audioBuffer.Length);

            int[] result = new int[audioBuffer.Length];

            for (int i = 0; i < audioBuffer.Length; i++)
            {
                result[i] = (int)audioBuffer[i];
            }

            samplesUpdated(this, new SamplesUpdatedEventArgs(result));
        }
        void WriteAudioDataToFile()
        {
            byte[]           data     = new byte[bufferSize];
            var              filename = GetTempFilename();
            FileOutputStream os       = null;

            System.Diagnostics.Debug.WriteLine(filename);

            try
            {
                os = new FileOutputStream(filename);
            }
            catch (Exception ex)
            {
                System.Diagnostics.Debug.WriteLine(ex.Message);
            }

            int read = 0;

            if (os != null)
            {
                while (isRecording)
                {
                    read = recorder.Read(data, 0, bufferSize);

                    try
                    {
                        os.Write(data);
                    }
                    catch (Exception ex)
                    {
                        System.Diagnostics.Debug.WriteLine(ex.Message);
                    }
                }

                try
                {
                    os.Close();
                }
                catch (Exception ex)
                {
                    System.Diagnostics.Debug.WriteLine(ex.Message);
                }
            }
        }
Beispiel #28
0
        public override void Run()
        {
            Android.OS.Process.SetThreadPriority(ThreadPriority.UrgentAudio);
            AudioRecord recorder = null;

            short[][] buffers = new short[256][];
            int       ix      = 0;

            for (int i = 0; i < 256; i++)
            {
                buffers[i] = new short[160];
            }

            try
            { // ... initialise
                int N = AudioRecord.GetMinBufferSize(8000, ChannelIn.Mono, Android.Media.Encoding.Pcm16bit);

                recorder = new AudioRecord(AudioSource.Mic,
                                           8000,
                                           ChannelIn.Mono,
                                           Android.Media.Encoding.Pcm16bit,
                                           N * 10);

                recorder.StartRecording();

                // ... loop

                while (!stopped)
                {
                    short[] buffer = buffers[ix++ % buffers.Length];

                    N = recorder.Read(buffer, 0, buffer.Length);
                    //process is what you will do with the data...not defined here
                    process(buffer);
                }
            }
            catch (Throwable x)
            {
                Console.WriteLine(x.GetType() + " " + x.Message);
            }
            finally
            {
                close();
            }
        }
Beispiel #29
0
        protected override void Work()
        {
            while (recorder == null || recorder.State == State.Uninitialized)
            {
                Thread.Sleep(100);
            }
            var buffor    = new byte[bufferSize];
            var audioSize = recorder.Read(buffor, 0, bufferSize);

            if (audioSize > 0)
            {
                pcmSender.Send(new MultiPlatform.Packets.Audio.PCMPacket()
                {
                    Data = buffor
                });
                Thread.Sleep(1);
            }
        }
        void OnNext()
        {
            WvlLogger.Log(LogType.TraceAll, "OnNext()");
            short[] audioBuffer = new short[2048];
            audioRecord.Read(audioBuffer, 0, audioBuffer.Length);

            int[] result = new int[audioBuffer.Length];
            for (int i = 0; i < audioBuffer.Length; i++)
            {
                result[i] = (int)audioBuffer[i];
            }

            // stop button debug

            /*
             * samplesUpdated(this, new SamplesUpdatedEventArgs(result));
             */
        }