public void PlayFootstep() { int clipIndex = playerLegAudioObject.FindClipArrayIndex(eAudioClipArrayType.footsteps); print(clipIndex); playerLegAudioObject.RandomizeAndPlayClip(clipIndex); }
public void PlaySwingToolSound() { if (equippedSystem.itemInRightHand && canPlaySwingSound) { int clipIndex = armsAudioObject.FindClipArrayIndex(eAudioClipArrayType.swingingTool); armsAudioObject.RandomizeAndPlayClip(clipIndex); canPlaySwingSound = false; } /// ELSE PUNCH SOUND }