void OnCollisionEnter(Collision collision)
 {
     if (dropped && collision.gameObject.tag == "Untagged")
     {
         audioSource.PlayOneShot(AudioList.Get("item_dropped"));
         dropped = false;
     }
     if (collision.gameObject.tag == "Respawn")
     {
         //Controller player = FindObjectOfType<Controller>();
         //player.Pick(this);
     }
 }
 public void OnTaken()
 {
     gameObject.layer = LayerMask.NameToLayer("Picked");
     audioSource.PlayOneShot(AudioList.Get("item_taken"));
     rigidbody.isKinematic = true;
 }