/// <summary> /// Constructs a new AudioQuality. /// </summary> public AudioQuality() { LevelKind = AudioLevel.Normal; NoiseLevelKind = AudioNoise.None; TruncationKind = AudioTruncation.None; NoiseAcceptanceThreshold = 30; SignalNoiseRatio = 0; Miscellany = string.Empty; }
public AudioLevelViewModel(ISource <AudioLevel> source) { Source = source; Source.OnChange += (AudioLevel value) => AudioLevel = value; }