void Start() { //boardEvents.Add(0f); //boardBools.Add(false); // For testing purposes, should be commented out OR set to the first IntroState. if (testing) { boardTimer = 0f; boardEvents.Clear(); boardEvents = timeToTheRescueEvents; boardBools.Clear(); for (int i = 0; i < timeToTheRescueEvents.Count; i++) { boardBools.Add(false); } introStates = IntroStates.TimeToTheRescue; } if (!audioIntroScript) { audioIntroScript = GameObject.Find("Audio").GetComponent <AudioIntro>(); } if (!audioManHubMenuScript) { audioManHubMenuScript = GameObject.Find("Audio").GetComponent <AudioManagerHubMenu>(); } }
void Start() { if (!audioIntroScript) { audioIntroScript = GameObject.Find("Audio").GetComponent <AudioIntro>(); } }
void Start() { currentTime = normalTime; startPos = normalTime.transform.position; startScale = normalTime.transform.localScale.x; startSpinValue = 0f; endSpinValue = 180f; iniNormPos = normalTime.transform.position; iniNormScale = normalTime.transform.localScale; if (!audioIntroScript) { audioIntroScript = GameObject.Find("Audio").GetComponent <AudioIntro>(); } }
void Start() { BtnPlay.onClick.AddListener(PlaySound); BtnNewGame.onClick.AddListener(NewGameSound); BackMenuBtn.onClick.AddListener(BackBtnSound); menuMusic = FMODUnity.RuntimeManager.CreateInstance(menuEvent); hubMusic = FMODUnity.RuntimeManager.CreateInstance(MusicEvent); introMusic = FMODUnity.RuntimeManager.CreateInstance(introMusicEvent); UnlockedSeasonMusic(); //to check which seasons are unlocked //play the associated hub music hubMusic.setParameterValue("Summer", SummerOn); hubMusic.setParameterValue("Autumn", AutumnOn); hubMusic.setParameterValue("Winter", WinterOn); hubMusic.setParameterValue("Spring", SpringOn); //hubMusic.setParameterValue("nbEggsBySeason",nbEggsBySeason); //TEST if (!GlobalVariables.globVarScript.toHub) { TransitionMenu(); } else { TransitionHub(); } //---TEST: LOOPS Menu Glow etc shimyLoopMenuSnd = FMODUnity.RuntimeManager.CreateInstance(SFX_ShimyLoopMenu); currentMusic = menuMusic; if (!audioIntroScript) { audioIntroScript = GameObject.Find("Audio").GetComponent <AudioIntro>(); } }