Beispiel #1
0
    void Start()
    {
        //boardEvents.Add(0f);
        //boardBools.Add(false);

        // For testing purposes, should be commented out OR set to the first IntroState.
        if (testing)
        {
            boardTimer = 0f;
            boardEvents.Clear();
            boardEvents = timeToTheRescueEvents;
            boardBools.Clear();
            for (int i = 0; i < timeToTheRescueEvents.Count; i++)
            {
                boardBools.Add(false);
            }
            introStates = IntroStates.TimeToTheRescue;
        }
        if (!audioIntroScript)
        {
            audioIntroScript = GameObject.Find("Audio").GetComponent <AudioIntro>();
        }
        if (!audioManHubMenuScript)
        {
            audioManHubMenuScript = GameObject.Find("Audio").GetComponent <AudioManagerHubMenu>();
        }
    }
 void Start()
 {
     if (!audioIntroScript)
     {
         audioIntroScript = GameObject.Find("Audio").GetComponent <AudioIntro>();
     }
 }
    void Start()
    {
        currentTime    = normalTime;
        startPos       = normalTime.transform.position;
        startScale     = normalTime.transform.localScale.x;
        startSpinValue = 0f;
        endSpinValue   = 180f;
        iniNormPos     = normalTime.transform.position;
        iniNormScale   = normalTime.transform.localScale;

        if (!audioIntroScript)
        {
            audioIntroScript = GameObject.Find("Audio").GetComponent <AudioIntro>();
        }
    }
    void Start()
    {
        BtnPlay.onClick.AddListener(PlaySound);
        BtnNewGame.onClick.AddListener(NewGameSound);
        BackMenuBtn.onClick.AddListener(BackBtnSound);

        menuMusic  = FMODUnity.RuntimeManager.CreateInstance(menuEvent);
        hubMusic   = FMODUnity.RuntimeManager.CreateInstance(MusicEvent);
        introMusic = FMODUnity.RuntimeManager.CreateInstance(introMusicEvent);

        UnlockedSeasonMusic(); //to check which seasons are unlocked
        //play the associated hub music
        hubMusic.setParameterValue("Summer", SummerOn);
        hubMusic.setParameterValue("Autumn", AutumnOn);
        hubMusic.setParameterValue("Winter", WinterOn);
        hubMusic.setParameterValue("Spring", SpringOn);

        //hubMusic.setParameterValue("nbEggsBySeason",nbEggsBySeason); //TEST

        if (!GlobalVariables.globVarScript.toHub)
        {
            TransitionMenu();
        }
        else
        {
            TransitionHub();
        }

        //---TEST: LOOPS Menu Glow etc

        shimyLoopMenuSnd = FMODUnity.RuntimeManager.CreateInstance(SFX_ShimyLoopMenu);

        currentMusic = menuMusic;

        if (!audioIntroScript)
        {
            audioIntroScript = GameObject.Find("Audio").GetComponent <AudioIntro>();
        }
    }