Beispiel #1
0
 public static void CallPlaySoundEvent(AudioIDs sound, Vector3 pos)
 {
     if (OnPlaySoundEvent != null)
     {
         OnPlaySoundEvent(sound, pos);
     }
 }
Beispiel #2
0
 public Play(AudioIDs id, int audioSourceItemID = -1, float volume = -1, PlayType playType = PlayType.NORMAL, Group soundGroup = Group.SOUND)
 {
     this.audioID           = id;
     this.volume            = volume;
     this.audioSourceItemID = audioSourceItemID;
     this.playType          = playType;
     this.soundGroup        = soundGroup;
 }
Beispiel #3
0
    private AudioItem GetAudioItem(AudioIDs audioID)
    {
        List <AudioItem> audioItems = AudioBank[audioID];

        if (audioItems != null && audioItems.Count > 0)
        {
            AudioItem aItem = audioItems[UnityEngine.Random.Range(0, audioItems.Count)];
            return(aItem);
        }
        else
        {
            return(null);
        }
    }
Beispiel #4
0
    public List <AudioItem> this[AudioIDs audioID]
    {
        get
        {
            FillDictionary();
            if (audiosDictionary.ContainsKey(audioID))
            {
                return(audiosDictionary[audioID].Count > 0 ? audiosDictionary[audioID] : null);
            }
            else
            {
                return(null);
            }
        }
#if UNITY_EDITOR
        set
        {
            FillDictionary();

            Audios = Array.FindAll <AudioLink>(Audios, x => x.ID != audioID);
            if (audiosDictionary.ContainsKey(audioID))
            {
                audiosDictionary.Remove(audioID);
            }

            if (value != null)
            {
                Array.Resize <AudioLink>(ref Audios, Audios.Length + value.Count);
                for (int i = 0; i < value.Count; i++)
                {
                    Audios[Audios.Length - i - 1] = new AudioLink()
                    {
                        ID = audioID, Clip = value[i].clip, volume = value[i].volume, pitch = value[i].pitch,
                    };
                }
                audiosDictionary[audioID] = value;
            }
        }
#endif
    }
Beispiel #5
0
 private void PlaySound(AudioIDs audioId)
 {
     EventManager.Instance.Raise(new SoundEvents.Play(audioId));
 }