public override void ExecuteAction(IAvatar avatar) { if (clickAudio != null) { audioHandler.CreateAndPlay(clickAudio, audioVolume); } else { audioHandler.CreateAndPlay(audioVolume); } Application.Quit(); }
void OnMouseEnter() { if (mouseOverSound != null) { audioHandler.CreateAndPlay(mouseOverSound, audioVolume); } else { audioHandler.CreateAndPlay(audioVolume); } mouseOver = true; }
public override void ExecuteAction(IAvatar avatar) { if (clickAudio != null) { DontDestroyOnLoad(audioHandler.CreateAndPlay(clickAudio, audioVolume)); } else { DontDestroyOnLoad(audioHandler.CreateAndPlay(audioVolume)); } playerLoader.NewGame(); }
public override void ExecuteAction(IAvatar avatar) { if (clickAudio != null) { DontDestroyOnLoad(audioHandler.CreateAndPlay(clickAudio, audioVolume)); } else { DontDestroyOnLoad(audioHandler.CreateAndPlay(audioVolume)); } Instantiate(serverToSpawn); }
public override void ExecuteAction(IAvatar avatar) { if (clickAudio != null) { audioHandler.CreateAndPlay(clickAudio, audioVolume); } else { audioHandler.CreateAndPlay(audioVolume); } Screen.fullScreen = !Screen.fullScreen; StartCoroutine(ChangeMaterial()); }
public override void ExecuteAction(IAvatar avatar) { if (clickAudio != null) { DontDestroyOnLoad(audioHandler.CreateAndPlay(clickAudio, audioVolume)); } else { DontDestroyOnLoad(audioHandler.CreateAndPlay(audioVolume)); } Debug.Log("Instantiating network client!"); Instantiate(clientToSpawn); }
public override void ExecuteAction(IAvatar avatar) { if (clickAudio != null) { audioHandler.CreateAndPlay(clickAudio, audioVolume); } else { audioHandler.CreateAndPlay(audioVolume); } iTween.Stop(targetCamera); iTween.MoveTo(targetCamera, iTween.Hash("easetype", easeType, "time", transitionTime, "position", targetTransform, "ignoretimescale", true)); }
public override void ExecuteAction(IAvatar avatar) { if (clickAudio != null) { audioHandler.CreateAndPlay(clickAudio, audioVolume); } else { audioHandler.CreateAndPlay(audioVolume); } Debug.Log("Subtitles: " + playerInteraction.player.playerStorage.ShowSubtitles); playerInteraction.player.playerStorage.ShowSubtitles = !playerInteraction.player.playerStorage.ShowSubtitles; ChangeMaterial(); }
public override void ExecuteAction(IAvatar _avatar) { avatar = _avatar; inventoryBagCloseHandler.CreateAndPlay(GetComponent <AudioSource>().volume); Debug.Log("Closing inventory bag..."); avatar.CloseInventoryBag(); }
public override void ExecuteAction(IAvatar avatar) { if (clickAudio != null) { audioHandler.CreateAndPlay(clickAudio, audioVolume); } else { audioHandler.CreateAndPlay(audioVolume); } QualitySettings.SetQualityLevel((int)targetQuality); Camera.main.SendMessage("ChangeQualityLevel", SendMessageOptions.DontRequireReceiver); Debug.Log(QualitySettings.GetQualityLevel()); transform.parent.BroadcastMessage("CheckQualityLevel"); }
public override void ExecuteAction(IAvatar avatar) { if (clickAudio != null) { DontDestroyOnLoad(audioHandler.CreateAndPlay(clickAudio, audioVolume)); } else { DontDestroyOnLoad(audioHandler.CreateAndPlay(audioVolume)); } if (targetMenuManager.entryMenu) { playerLoader.ContinueGame(); } else { targetMenuManager.ToggleMenu(); } }
public override void ExecuteAction(IAvatar avatar) { if (clickAudio != null) { DontDestroyOnLoad(audioHandler.CreateAndPlay(clickAudio, audioVolume)); } else { DontDestroyOnLoad(audioHandler.CreateAndPlay(audioVolume)); } playerLoader.playerStorage.data.completedQuestIds = new List <string>(completedQuestIds); playerLoader.playerStorage.data.inventoryQuestItemIds = new List <string>(inventoryItems); playerLoader.playerStorage.data.startedQuests = new List <PlayerStorageDataStartedQuest>(); // foreach (var currentQuestId in currentQuestIds) // { // var startedQuest = new PlayerStorageDataStartedQuest(); // startedQuest.questId = currentQuestId; // startedQuest.questPart = ""; // playerLoader.playerStorage.data.startedQuests.Add(startedQuest); // } for (int i = 0; i < currentQuestIds.Length; i++) { var startedQuest = new PlayerStorageDataStartedQuest(); startedQuest.questId = currentQuestIds[i]; if (currentQuestParts.Length > i && currentQuestParts[i] != null) { startedQuest.questPart = currentQuestParts[i]; } else { startedQuest.questPart = ""; } playerLoader.playerStorage.data.startedQuests.Add(startedQuest); } playerLoader.ContinueFromCheckpoint(new CheckpointId(targetCheckpoint)); }
void OnQuestParchmentClose() { parchmentCloseHandler.CreateAndPlay(GetComponent <AudioSource>().volume); Destroy(gameObject); }