Beispiel #1
0
        public static bool PlayEnvironmentAudio(AudioGrp_Footstep sourceType, Vector3 Position,GameObject target)
        {
            if (SharedConfig.IsServer || AKAudioEntry.Dispatcher == null)
                return false;
            if (sourceType == AudioGrp_Footstep.None) return false;
            int sceneId = SingletonManager.Get<MapConfigManager>().SceneParameters.Id;
            var terrain = SingletonManager.Get<TerrainManager>().GetTerrain(sceneId);
            TerrainMatOriginType matType = (TerrainMatOriginType)terrain.GetTerrainPositionMatType(Position);
            AudioGrp_MatIndex matGrpIndex = matType.ToAudioMatGrp();
            AudioEventItem evtConfig = SingletonManager.Get<AudioEventManager>().FindById(GlobalConst.AudioEvt_Footstep);
            AKAudioEntry.Dispatcher.SetSwitch(target, matGrpIndex);
            AKAudioEntry.Dispatcher.SetSwitch(target, sourceType);

            //  AKAudioEntry.Dispatcher.SetSwitch(target, matGrpIndex);
            //AKAudioEntry.Dispatcher.SetSwitch(target, matType);

            AKAudioEntry.Dispatcher.PostEvent(evtConfig, target);
            return true;
        }
Beispiel #2
0
 public void SetSwitch(GameObject target, AudioGrp_MatIndex matIndex)
 {
     SetSwitch(target, (int)AudioGrp_MatIndex.Id, (int)matIndex);
 }