Beispiel #1
0
        // Async Speak output of a text
        private async Task SpeakAsyncLow(string text)
        {
            _speaking = true; // locks additional calls for Speak until finished talking this bit

            // Speech
            if (!_canSpeak || _synthesizer == null || _audioGraph == null || _deviceOutputNode == null)
            {
                LOG.LogError($"SpeakAsyncLow: Some item do not exist: cannot speak..\n[{_synthesizer}] [{_audioGraph}] [{_deviceOutputNode}]");
                EndOfSpeak( );
                return;
            }

            // Generate a new, independent audio stream from plain text.
            _stream = await _synthesizer.SynthesizeTextToStreamAsync(text);

            // Must create a MediaSource obj to derive a Stream Consumer InputNode
            _mediaSource?.Dispose( ); // clean old
            _mediaSource = MediaSource.CreateFromStream(_stream, _stream.ContentType);

            if (_mediaSourceInputNode != null)
            {
                // clean old nodes
                _mediaSourceInputNode.MediaSourceCompleted -= MediaSourceInputNode_MediaSourceCompleted; // detach handler
                _mediaSourceInputNode.Dispose( );
            }
            // create the InputNode
            var resultMS = await _audioGraph.CreateMediaSourceAudioInputNodeAsync(_mediaSource);

            if (resultMS.Status != MediaSourceAudioInputNodeCreationStatus.Success)
            {
                // Cannot create input node
                LOG.LogError($"SpeakAsyncLow: MediaSourceAudioInputNode creation: {resultMS.Status}\nExtError: {resultMS.ExtendedError}");
                EndOfSpeak( );
                return; // cannot speak
            }
            _mediaSourceInputNode = resultMS.Node;
            // add a handler to stop and signale when finished
            _mediaSourceInputNode.MediaSourceCompleted += MediaSourceInputNode_MediaSourceCompleted;
            _mediaSourceInputNode.AddOutgoingConnection(_deviceOutputNode); // connect the graph
            // Speak it
            _audioGraph.Start( );                                           // Speaks in the current Thread - cannot be waited for in the same thread
        }
Beispiel #2
0
        // </SnippetCreateFileOutputNode>



        // <SnippetCreateMediaSourceInputNode>
        private async Task CreateMediaSourceInputNode(System.Uri contentUri)
        {
            if (audioGraph == null)
            {
                return;
            }

            var adaptiveMediaSourceResult = await AdaptiveMediaSource.CreateFromUriAsync(contentUri);

            if (adaptiveMediaSourceResult.Status != AdaptiveMediaSourceCreationStatus.Success)
            {
                Debug.WriteLine("Failed to create AdaptiveMediaSource");
                return;
            }

            var mediaSource = MediaSource.CreateFromAdaptiveMediaSource(adaptiveMediaSourceResult.MediaSource);
            CreateMediaSourceAudioInputNodeResult mediaSourceAudioInputNodeResult =
                await audioGraph.CreateMediaSourceAudioInputNodeAsync(mediaSource);

            if (mediaSourceAudioInputNodeResult.Status != MediaSourceAudioInputNodeCreationStatus.Success)
            {
                switch (mediaSourceAudioInputNodeResult.Status)
                {
                case MediaSourceAudioInputNodeCreationStatus.FormatNotSupported:
                    Debug.WriteLine("The MediaSource uses an unsupported format");
                    break;

                case MediaSourceAudioInputNodeCreationStatus.NetworkError:
                    Debug.WriteLine("The MediaSource requires a network connection and a network-related error occurred");
                    break;

                case MediaSourceAudioInputNodeCreationStatus.UnknownFailure:
                default:
                    Debug.WriteLine("An unknown error occurred while opening the MediaSource");
                    break;
                }
                return;
            }

            mediaSourceInputNode = mediaSourceAudioInputNodeResult.Node;
        }