/// <summary> /// Fetches raw audio data from this audio frame for specified channel. /// </summary> /// <param name="channel">The index of audio channel that should be retrieved, allowed range: [0..<see cref="NumChannels"/>).</param> /// <returns>The span with samples in range of [-1.0, ..., 1.0].</returns> public ReadOnlySpan <float> GetChannelData(uint channel) { return(frame.GetChannelData(channel)); }