Beispiel #1
0
        public void Equals()
        {
            var one = new AudioFormat(WaveFormatEncoding.LPCM, 2, 16, 48000);
            var two = new AudioFormat(WaveFormatEncoding.LPCM, 2, 16, 48000);

            Assert.IsTrue(one.Equals(two));
        }
Beispiel #2
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        public void Equals()
        {
            var one = new AudioFormat (WaveFormatEncoding.LPCM, 2, 16, 48000);
            var two = new AudioFormat (WaveFormatEncoding.LPCM, 2, 16, 48000);

            Assert.IsTrue (one.Equals (two));
        }
Beispiel #3
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        public void DoesNotEqual()
        {
            var one = new AudioFormat (WaveFormatEncoding.Unknown, 2, 16, 48000);
            var two = new AudioFormat (WaveFormatEncoding.LPCM, 2, 16, 48000);
            Assert.IsFalse (one.Equals (two));

            one = new AudioFormat (WaveFormatEncoding.LPCM, 1, 16, 48000);
            Assert.IsFalse (one.Equals (two));

            one = new AudioFormat (WaveFormatEncoding.LPCM, 2, 8, 48000);
            Assert.IsFalse (one.Equals (two));

            one = new AudioFormat (WaveFormatEncoding.LPCM, 2, 16, 44100);
            Assert.IsFalse (one.Equals (two));
        }
Beispiel #4
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        public void DoesNotEqual()
        {
            var one = new AudioFormat(WaveFormatEncoding.Unknown, 2, 16, 48000);
            var two = new AudioFormat(WaveFormatEncoding.LPCM, 2, 16, 48000);

            Assert.IsFalse(one.Equals(two));

            one = new AudioFormat(WaveFormatEncoding.LPCM, 1, 16, 48000);
            Assert.IsFalse(one.Equals(two));

            one = new AudioFormat(WaveFormatEncoding.LPCM, 2, 8, 48000);
            Assert.IsFalse(one.Equals(two));

            one = new AudioFormat(WaveFormatEncoding.LPCM, 2, 16, 44100);
            Assert.IsFalse(one.Equals(two));
        }
        void PlayCurrentSound(IAudioOutput[] outputs, float volume)
        {
            for (int i = 0; i < outputs.Length; i++)
            {
                IAudioOutput output = outputs[i];
                if (output == null)
                {
                    output     = MakeOutput(1);
                    outputs[i] = output;
                }
                else
                {
                    if (!output.IsFinished())
                    {
                        continue;
                    }
                }

                AudioFormat fmt = output.Format;
                if (fmt.Channels == 0 || fmt.Equals(format))
                {
                    PlaySound(output, volume); return;
                }
            }

            // This time we try to play the sound on all possible devices,
            // even if it requires the expensive case of recreating a device
            for (int i = 0; i < outputs.Length; i++)
            {
                IAudioOutput output = outputs[i];
                if (!output.IsFinished())
                {
                    continue;
                }

                PlaySound(output, volume); return;
            }
        }
 /// <summary>
 /// Indicates whether the format converter supports conversion to the
 /// specified target format encoding.
 /// </summary>
 /// <remarks>
 /// Indicates whether the format converter supports conversion to the
 /// specified target format encoding.
 /// </remarks>
 /// <param name="targetEncoding">the target format encoding for which support is queried
 /// 	</param>
 /// <returns><code>true</code> if the encoding is supported, otherwise <code>false</code>
 /// 	</returns>
 public virtual bool isTargetEncodingSupported(AudioFormat.Encoding targetEncoding
     )
 {
     AudioFormat.Encoding[] targetEncodings = getTargetEncodings();
     for (int i = 0; i < targetEncodings.Length; i++)
     {
         if (targetEncoding.Equals(targetEncodings[i]))
         {
             return true;
         }
     }
     return false;
 }
 /// <summary>
 /// Indicates whether the format converter supports conversion from the
 /// specified source format encoding.
 /// </summary>
 /// <remarks>
 /// Indicates whether the format converter supports conversion from the
 /// specified source format encoding.
 /// </remarks>
 /// <param name="sourceEncoding">the source format encoding for which support is queried
 /// 	</param>
 /// <returns><code>true</code> if the encoding is supported, otherwise <code>false</code>
 /// 	</returns>
 public virtual bool isSourceEncodingSupported(AudioFormat.Encoding sourceEncoding
     )
 {
     AudioFormat.Encoding[] sourceEncodings = getSourceEncodings();
     for (int i = 0; i < sourceEncodings.Length; i++)
     {
         if (sourceEncoding.Equals(sourceEncodings[i]))
         {
             return true;
         }
     }
     return false;
 }
 /// <summary>
 /// Indicates whether the format converter supports conversion to a particular encoding
 /// from a particular format.
 /// </summary>
 /// <remarks>
 /// Indicates whether the format converter supports conversion to a particular encoding
 /// from a particular format.
 /// </remarks>
 /// <param name="targetEncoding">desired encoding of the outgoing data</param>
 /// <param name="sourceFormat">format of the incoming data</param>
 /// <returns><code>true</code> if the conversion is supported, otherwise <code>false</code>
 /// 	</returns>
 public virtual bool isConversionSupported(AudioFormat.Encoding targetEncoding
     , AudioFormat sourceFormat)
 {
     AudioFormat.Encoding[] targetEncodings = getTargetEncodings(sourceFormat
         );
     for (int i = 0; i < targetEncodings.Length; i++)
     {
         if (targetEncoding.Equals(targetEncodings[i]))
         {
             return true;
         }
     }
     return false;
 }
Beispiel #9
0
        protected int GetDataForCurrentTrack(AudioFormat format, int framesRequested, Span <byte> dest, int framesOffset = 0)
        {
            if (Status != PlaybackStatus.Playing)
            {
                return(0);
            }

            int playlistCount;

            lock (_playlist)
            {
                playlistCount = _playlist.Count;
            }

            if (_currentTrack < 0 || _currentTrack > playlistCount - 1)
            {
                return(0);
            }

            // Pause if window is not focused.
            if (Engine.Host != null && !Engine.Host.IsFocused)
            {
                Engine.Host.FocusWait.WaitOne();
            }

            AudioTrack currentTrack;

            lock (_playlist)
            {
                currentTrack = _playlist[_currentTrack];
            }

            if (currentTrack == null)
            {
                return(0);
            }

            // Set the conversion format to the requested one - if it doesn't match.
            if (!format.Equals(currentTrack.ConvFormat))
            {
                currentTrack.SetConvertFormat(format);
            }

            // Get frames from the streamer.
            int framesOutput = currentTrack.GetNextFrames(framesRequested, dest.Slice(framesOffset * format.FrameSize));

            // Check if the buffer was filled.
            Debug.Assert(framesOutput <= framesRequested);
            if (framesOutput == framesRequested)
            {
                return(framesOutput);
            }

            // If less frames were drawn than the buffer can take - the track is over.

            // Check if looping.
            if (LoopingCurrent)
            {
                currentTrack.Reset();
                OnTrackLoop.Invoke(currentTrack.File);
            }
            // Otherwise, go to next track.
            else
            {
                lock (_playlist)
                {
                    _playlist.RemoveAt(0);
                }

                playlistCount--;
            }

            // Check if there are more tracks.
            if (playlistCount > 0)
            {
                framesOutput += GetDataForCurrentTrack(format, framesRequested - framesOutput, dest, framesOutput);

                AudioTrack newTrack;
                lock (_playlist)
                {
                    newTrack = _playlist[_currentTrack];
                }

                OnTrackChanged.Invoke(currentTrack.File, newTrack.File);
            }
            else
            {
                lock (_playlist)
                {
                    TransitionStatus(PlaybackStatus.NotPlaying);
                }

                OnTrackChanged.Invoke(currentTrack.File, null);
            }

            return(framesOutput);
        }