Beispiel #1
0
    public List <ChessCommand> Moved(List <GameObject> board, int from, int to)
    {
        if (startingPosition)
        {
            startingPosition = false;
        }

        List <ChessCommand> moves = new List <ChessCommand>();

        if (board[to].GetComponent <Square>().Piece != null)
        {
            audioPlayer.SE_Capture();
            moves.Add(new CaptureCommand(to));
        }
        else if (to == passantBoardIndex)
        {
            audioPlayer.SE_Capture();
            moves.Add(new CaptureCommand(passantBoardIndex - 4 * direction));
        }
        moves.Add(new MoveCommand(this, from, to));

        int ystart = from / 4;
        int yend   = to / 4;

        // En Passant logic
        if (Mathf.Abs(yend - ystart) == 2)
        {
            int x = to % 4;
            if (x != 0)
            {
                IChessPiece p = board[Library.GetBoardIndex(x - 1, yend)].GetComponent <Square>().Piece;
                if (p != null && p.Team != team && p.gameObject.GetComponent <Pawn>() != null)
                {
                    p.gameObject.GetComponent <Pawn>().EnPassantPossible(Library.GetBoardIndex(x, yend - direction));
                }
            }
            if (x != 3)
            {
                IChessPiece p = board[Library.GetBoardIndex(x + 1, yend)].GetComponent <Square>().Piece;
                if (p != null && p.Team != team && p.gameObject.GetComponent <Pawn>() != null)
                {
                    p.gameObject.GetComponent <Pawn>().EnPassantPossible(Library.GetBoardIndex(x, yend - direction));
                }
            }
        }

        // Promotion logic
        if (yend == 0 || yend == 7)
        {
            moves.Add(new PromoteCommand(to, (team == Affiliation.White? "White" : "Black") + "Pawn"));
        }

        return(moves);
    }
Beispiel #2
0
    public List <ChessCommand> Moved(List <GameObject> board, int from, int to)
    {
        List <ChessCommand> moves = new List <ChessCommand>();

        if (board[to].GetComponent <Square>().Piece != null)
        {
            moves.Add(new CaptureCommand(to));
            audioPlayer.SE_Capture();
        }
        moves.Add(new MoveCommand(this, from, to));

        return(moves);
    }