Beispiel #1
0
        private void SoundLoaded(ElementEvent e)
        {
            _engine.RemoveEventListener("canplaythrough", _playThroughListener, false);
            _engine.AddEventListener("timeupdate", _timeUpdatedListener, false);

            _engineStatus = EngineStatus.Low;
            // _engine.CurrentTime = EngineLowStart;

            _engine.Volume = 0.5f;
            _engine.Play();
        }