StopMusic() public method

public StopMusic ( ) : void
return void
Beispiel #1
0
    public void StartButton()
    {
        LoadingStartMenu.showFullBanner = true;
        //HideDialogMission();
        AudioControl.DPlaySound("Click 1");
        dialogLeft.GetComponent <DialogMissionLeft>().Hide();
        dialogMid.GetComponent <DialogMissionMid>().Hide();
        LeanTween.scale(dialogMid.gameObject, new Vector3(0, 0, 0), 0.2f).setUseEstimatedTime(true).setEase(LeanTweenType.easeInBack).setDelay(0.2f).setOnComplete(() =>
        {
            MissionControl.countShowDialogLogin++;
            MissionControl.countShowRate++;
            Show = false;
            if (VariableSystem.heart < 1)
            {
                transform.parent.parent.GetComponent <MissionControl>().AddHeartButton();
            }
            else
            {
                //Tru tim khi bat dau choi
                AudioControl.AddHeart(-1);
                //Chua bo dc cai dialog mission vi 1 so thanh phan cua no ko hien len sau khi goi active lai
                if (MissionData.targetCommon.startScene == 1)
                {
                    LoadingScene.ShowLoadingScene("Farm", true);
                }
                else if (MissionData.targetCommon.startScene == 2)
                {
                    LoadingScene.ShowLoadingScene("Factory", true);
                }
                else
                {
                    LoadingScene.ShowLoadingScene("Store", true);
                }
                //Destroy music
                AudioControl.StopMusic("Nhac menu");
                GoogleAnalytics.instance.LogScreen("Play level " + level);
            }
            transform.FindChild("BgBlack").gameObject.SetActive(false);
        });
        LeanTween.scale(dialogLeft.gameObject, new Vector3(0, 0, 0), 0.1f).setUseEstimatedTime(true).setEase(LeanTweenType.easeInBack);
        dialogRight.GetComponent <DialogMissionRight>().HideDialog();

        //HungBV - reset
        FactoryScenesController.isCreat              = false;
        TownScenesController.isCreat                 = false;
        VilageResearchController.isCreate            = false;
        CreatAndControlPanelHelp.countClickHelpPanel = 0;
        LotteryController.countSpin = 1;
    }
Beispiel #2
0
    void Update()
    {
        if (Input.GetKeyDown("escape"))
        {
            audioManager.StopMusic();
            PhotonNetwork.LeaveRoom();
            // Application.LoadLevel("MainMenu");
            SceneManager.LoadScene(1);
        }

        if (Input.GetKeyDown("return") && isPlaying == false)
        {
            if (Instructions.activeSelf == true)
            {
                Instructions.SetActive(false);
            }
            else
            {
                isPlaying = true;
                SpawnPlayer();
                audioManager.PlayMusic();
            }
        }
    }
Beispiel #3
0
    void Start()
    {
        //VariableSystem.heart = 1;
        GoogleAnalytics.instance.LogScreen("Mission");
        if (String.IsNullOrEmpty(VariableSystem.language))
        {
            VariableSystem.language = "English";
        }
        //VariableSystem.diamond = 100;
        showLogin          = false;
        lbCountMessage     = transform.FindChild("Button").FindChild("ButtonShowMessage").FindChild("Texture").FindChild("CountMessage").gameObject.GetComponent <UILabel>();
        dialogSetting      = transform.FindChild("Dialog").FindChild("DialogSetting");
        dialogMessage      = transform.FindChild("Dialog").FindChild("DialogMessage");
        dialogSelectFriend = transform.FindChild("Dialog").FindChild("DialogSelectFriend");
        dialogLoading      = transform.FindChild("Dialog").FindChild("DialogLoading");
        dialogLogin        = transform.FindChild("Dialog").FindChild("DialogLogin");
        loginButton        = transform.FindChild("Button").FindChild("ButtonLogin");
        dialogMission      = transform.FindChild("Dialog").FindChild("DialogMission");
        dialogAchievement  = transform.FindChild("Dialog").FindChild("DialogAchievement");
        dialogInapp        = GameObject.Find("DialogInapp").transform;
        dialogDailyGift    = transform.FindChild("Dialog").FindChild("DialogDailyGift");
        dialogSpecialGift  = transform.FindChild("Dialog").FindChild("DialogSpecialGift");
        dialogRefill       = transform.FindChild("Dialog").FindChild("DialogRefill");
        dialogInfo         = transform.FindChild("Dialog").FindChild("DialogInfo");
        dialogEvent        = transform.FindChild("Dialog").FindChild("DialogEventFriend");

        lbLife     = transform.FindChild("Button").FindChild("Life").FindChild("Icon").FindChild("Count").GetComponent <UILabel>();
        lbDiamond  = transform.FindChild("Button").FindChild("Diamond").FindChild("Count").GetComponent <UILabel>();
        lbTimeLife = transform.FindChild("Button").FindChild("Life").FindChild("Time").GetComponent <UILabel>();
        GameObject common = GameObject.Find("CommonObject");

        if (common != null)
        {
            AudioControl.StopMusic("Nhac nen 2");
            AudioControl.StopMusic("Nhac nen 1");
            GameObject.Destroy(common);
        }


        if (MissionControl.Language == null)
        {
            //Doc xml ngon ngu
            MissionControl.LanguageEN = new Dictionary <string, string>();
            MissionControl.LanguageVI = new Dictionary <string, string>();
            TextAsset    xml    = Resources.Load <TextAsset>("Mission/Language/EN"); //Read File xml
            XmlDocument  xmlDoc = new XmlDocument();
            StringReader reader = new StringReader(xml.text);
            xmlDoc.Load(reader);
            XmlNodeList xmlNodeList = xmlDoc.DocumentElement.ChildNodes;
            reader.Dispose();
            reader.Close();
            foreach (XmlNode node in xmlNodeList)
            {
                MissionControl.LanguageEN.Add(node.Name, node.InnerText);
            }
            //vn
            TextAsset    xml1    = Resources.Load <TextAsset>("Mission/Language/VI"); //Read File xml
            XmlDocument  xmlDoc1 = new XmlDocument();
            StringReader reader1 = new StringReader(xml1.text);
            xmlDoc1.Load(reader1);
            XmlNodeList xmlNodeList1 = xmlDoc1.DocumentElement.ChildNodes;
            reader1.Dispose();
            reader1.Close();
            foreach (XmlNode node in xmlNodeList1)
            {
                MissionControl.LanguageVI.Add(node.Name, node.InnerText);
            }
            MissionControl.Language = MissionControl.LanguageEN;
            if ("Vietnamese".Equals(VariableSystem.language))
            {
                MissionControl.Language = MissionControl.LanguageVI;
            }
        }
        //Update language button
        transform.FindChild("Button").FindChild("ButtonLogin").FindChild("Label").GetComponent <UILabel>().text = MissionControl.Language["LOGIN"];

        //Show rate
        if (countShowRate >= 7 && !showDialogTryAgain)
        {
            countShowRate = 0;
            transform.FindChild("Dialog").FindChild("DialogShare").GetComponent <DialogShare>().ShowDialog();
        }
        AudioControl.DPlayMusicInstance("Nhac menu", true, true);
    }
Beispiel #4
0
    private IEnumerator FlyAwayAndEndLevel()
    {
        audioControl.StopMusic();
        audioControl.PlaySFX(SFX.LevelEnd);
        if (MusicAssigner.Instance != null)
        {
            Destroy(MusicAssigner.Instance);
        }
        Debug.Log($"Starting ");
        animator.Play("Takeoff");
        idle.Pause();
        idle.gameObject.SetActive(false);
        var player = GameObject.Find("Player");

        player.GetComponent <BasePlayer>().EndOfLevel();
        var time = 0f;

        // Time for 10 frames of floating upwards
        while (time < 0.417f)
        {
            time += Time.deltaTime;
            transform.position = new Vector3(
                transform.position.x,
                transform.position.y + 0.01f,
                transform.position.z);
            yield return(null);
        }
        // approximate time for rotation
        yield return(new WaitForSeconds(2f));

        animator.enabled = false;
        takeOff.Play();

        Camera.main.GetComponent <SmoothCameraMovement>()
        .Player = gameObject;
        time    = 0;
        var rate = 0.01f;

        cg.gameObject.SetActive(true);
        while (time < 3f)
        {
            time += Time.deltaTime;
            transform.position = new Vector3(
                transform.position.x,
                transform.position.y + 0.02f,
                transform.position.z);

            cg.alpha += rate;
            yield return(null);
        }
        cg.alpha = 1f;

        while (!Input.GetKeyDown(KeyCode.Space))
        {
            yield return(null);
        }
        if (loadPlayer)
        {
            SceneManager.LoadScene("Player");
            SceneManager.LoadScene(nextScene, LoadSceneMode.Additive);
            if (nextSceneTransition != "")
            {
                SceneManager.LoadScene(nextSceneTransition, LoadSceneMode.Additive);
            }
        }
        else
        {
            SceneManager.LoadScene(nextScene);
        }
    }