Beispiel #1
0
 public override void Activate()
 {
     base.Activate();
     if (!activated)
     {
         levelAudioSource.Stop();
         levelAudioSource.clip   = firstMusic;
         levelAudioSource.volume = firstMusicVolumeBeforeDeath;
         levelAudioSource.Play();
         activated = true;
         myAnim.SetTrigger("PopTrigger");
         myAttractionCircle.ChangeRadius(popTriggerRadius);
         myAttractionCircle.ChangeRepulse(false);
     }
     else
     {
         Deactivate();
     }
 }
Beispiel #2
0
    public override void Die()
    {
        if (myAttractionCircle != null)
        {
            myAttractionCircle.ChangeScore(scoreOnceDestroyed);
            myAttractionCircle.ChangeRadius(25);
        }
        GameObject _confettiParticlesRef = Instantiate(confettiParticlesPrefab, transform.position, Quaternion.Euler(-90, 0, 0));

        Destroy(_confettiParticlesRef, 2.5f);
        print("beforePlay");
        myAudioSource.PlayOneShot(dieAudioClip);
        print("afterPlay");
        base.Die();
        if (containedObject != null)
        {
            Instantiate(containedObject, transform.position, Quaternion.identity);
        }
    }