public AttackerT UnPack() { var _o = new AttackerT(); this.UnPackTo(_o); return(_o); }
public static Offset <Attacker> Pack(FlatBufferBuilder builder, AttackerT _o) { if (_o == null) { return(default(Offset <Attacker>)); } return(CreateAttacker( builder, _o.SwordAttackDamage)); }
public void UnPackTo(AttackerT _o) { _o.SwordAttackDamage = this.SwordAttackDamage; }
public static CharacterUnion FromMuLan(AttackerT _mulan) { return(new CharacterUnion { Type = Character.MuLan, Value = _mulan }); }