//Function called externally from Weapon.cs to set this projectile's attacker ID and forward direction
 public virtual void SetProjectileInfo(AttackerID projectileID_)
 {
     //Setting the ID of the attacker that fired this projectile
     this.attackerID = projectileID_;
     //Setting our velocity
     this.GetComponent <Rigidbody>().velocity = this.gameObject.transform.forward * this.forwardVelocity;
 }
 //Function inherited from WeaponProjectile.cs to set this projectile's attack ID
 public override void SetProjectileInfo(AttackerID projectileID_)
 {
     base.SetProjectileInfo(projectileID_);
 }