/// <summary>
        /// Return damage radius of the caster using skill.
        /// </summary>
        /// <param name="attacker"></param>
        /// <param name="skill"></param>
        /// <returns></returns>
        protected object GetExplosionRange(AttackerAction attacker, Skill skill)
        {
            var range = attacker.GetExplosionRange(skill, skill.RankData.Var4);

            return(range);
        }