Beispiel #1
0
    public virtual void Start()
    {
        move   = GetComponent <Move_Behavior>();
        attack = GetComponent <Attack_Behavior>();

        controller = new Controller(input);
    }
    void Start()
    {
        attack = GetComponentInParent <Attack_Behavior>();

        if (attack.player == "Player1")
        {
            enemy = "Player2";
        }
        else
        {
            enemy = "Player";
        }
    }
    void Start()
    {
        life     = GetComponent <Life_Behavior>();
        attack   = GetComponent <Attack_Behavior>();
        move     = GetComponent <Move_Behavior>();
        input    = GetComponent <Input_Behavior>();
        collider = transform.GetChild(0).GetComponent <BoxCollider2D>();


        anim   = GetComponent <Animator>();
        rb     = GetComponent <Rigidbody2D>();
        sprite = GetComponent <SpriteRenderer>();

        CreatePlayer();
    }