Beispiel #1
0
        private bool IsValidTarget(Thing t)
        {
            Pawn pawn = t as Pawn;

            if (pawn != null)
            {
                if (AttackVerb.ProjectileFliesOverhead())
                {
                    RoofDef roofDef = base.Map.roofGrid.RoofAt(t.Position);
                    if (roofDef != null && roofDef.isThickRoof)
                    {
                        return(false);
                    }
                }
                if (mannableComp == null)
                {
                    return(!GenAI.MachinesLike(base.Faction, pawn));
                }
                if (pawn.RaceProps.Animal && pawn.Faction == Faction.OfPlayer)
                {
                    return(false);
                }
            }
            return(true);
        }
Beispiel #2
0
        protected LocalTargetInfo TryFindNewTarget()
        {
            IAttackTargetSearcher attackTargetSearcher = TargSearcher();
            Faction faction = attackTargetSearcher.Thing.Faction;
            float   range   = AttackVerb.verbProps.range;

            if (Rand.Value < 0.5f && AttackVerb.ProjectileFliesOverhead() && faction.HostileTo(Faction.OfPlayer) && base.Map.listerBuildings.allBuildingsColonist.Where(delegate(Building x)
            {
                float num = AttackVerb.verbProps.EffectiveMinRange(x, this);
                float num2 = (float)x.Position.DistanceToSquared(base.Position);
                return(num2 > num * num && num2 < range * range);
            }).TryRandomElement(out Building result))
            {
                return(result);
            }
            TargetScanFlags targetScanFlags = TargetScanFlags.NeedThreat;

            if (!AttackVerb.ProjectileFliesOverhead())
            {
                targetScanFlags |= TargetScanFlags.NeedLOSToAll;
                targetScanFlags |= TargetScanFlags.LOSBlockableByGas;
            }
            if (AttackVerb.IsIncendiary())
            {
                targetScanFlags |= TargetScanFlags.NeedNonBurning;
            }
            return((Thing)AttackTargetFinder.BestShootTargetFromCurrentPosition(attackTargetSearcher, targetScanFlags, IsValidTarget));
        }
Beispiel #3
0
        protected void TryStartShootSomething(bool canBeginBurstImmediately)
        {
            if (progressBarEffecter != null)
            {
                progressBarEffecter.Cleanup();
                progressBarEffecter = null;
            }
            if (!base.Spawned || (holdFire && CanToggleHoldFire) || (AttackVerb.ProjectileFliesOverhead() && base.Map.roofGrid.Roofed(base.Position)) || !AttackVerb.Available())
            {
                ResetCurrentTarget();
                return;
            }
            bool isValid = currentTargetInt.IsValid;

            if (forcedTarget.IsValid)
            {
                currentTargetInt = forcedTarget;
            }
            else
            {
                currentTargetInt = TryFindNewTarget();
            }
            if (!isValid && currentTargetInt.IsValid)
            {
                SoundDefOf.TurretAcquireTarget.PlayOneShot(new TargetInfo(base.Position, base.Map));
            }
            if (currentTargetInt.IsValid)
            {
                if (def.building.turretBurstWarmupTime > 0f)
                {
                    burstWarmupTicksLeft = def.building.turretBurstWarmupTime.SecondsToTicks();
                }
                else if (canBeginBurstImmediately)
                {
                    BeginBurst();
                }
                else
                {
                    burstWarmupTicksLeft = 1;
                }
            }
            else
            {
                ResetCurrentTarget();
            }
        }
        protected new virtual void TryStartShootSomething(bool canBeginBurstImmediately)
        {
            if (progressBarEffecter != null)
            {
                progressBarEffecter.Cleanup();
                progressBarEffecter = null;
            }
            if (!Spawned || ((bool)AccessTools.Field(typeof(Building_TurretGun), "holdFire")?.GetValue(this) && CanToggleHoldFire) || (AttackVerb.ProjectileFliesOverhead() && Map.roofGrid.Roofed(Position)) || !AttackVerb.Available())
            {
                ResetCurrentTarget();
                return;
            }
            bool isValid = currentTargetInt.IsValid || worldTarget.IsValid;

            if (forcedTarget.IsValid)
            {
                currentTargetInt = forcedTarget;
            }
            else
            {
                currentTargetInt = TryFindNewTarget();
            }
            if (forcedWorldTarget.IsValid)
            {
                worldTarget = forcedWorldTarget;
            }
            else
            {
                //Find new target?
            }
            if (!isValid && (currentTargetInt.IsValid || worldTarget.IsValid))
            {
                SoundDefOf.TurretAcquireTarget.PlayOneShot(new TargetInfo(Position, Map, false));
            }
            if (!currentTargetInt.IsValid && !worldTarget.IsValid)
            {
                ResetCurrentTarget();
                return;
            }
            if (def.building.turretBurstWarmupTime > 0f)
            {
                burstWarmupTicksLeft = def.building.turretBurstWarmupTime.SecondsToTicks();
                return;
            }
            if (canBeginBurstImmediately)
            {
                BeginBurst();
                return;
            }
            burstWarmupTicksLeft = 1;
        }