Beispiel #1
0
    private void Start()
    {
        player = GameObject.FindGameObjectsWithTag("Player") [0];

        enemyStats     = GetComponent <EnemyStats> ();
        enemyInventory = GetComponent <InventoryController> ();
        attack         = GetComponent <AttackMechanics> ();

        enemyInventory.SetInitialBricksInInventory(enemyStats.bricksStartCount);

        attack.SetThrowInacuracy(enemyStats.inaccuracy);
        attack.SetThrowForce(enemyStats.attackForce);
        attack.UpdateAttackConeUI();
    }
 private void UpdatePlayerAttackCone()
 {
     playerAttack.SetThrowForce(playerData.playerForce);
     playerAttack.SetThrowInacuracy(playerData.playerInaccuracy);
     playerAttack.UpdateAttackConeUI();
 }