/// <summary>
 /// Initializes a new ManipulatorManager
 /// </summary>
 public ManipulatorManagerController(Map map)
 {
     Map                = map;
     _manipulators      = new Dictionary <ManipulatorManagerTypes, ManipulatorManagerBase>();
     DefaultManipulator = new DefaultManipulatorManager(map);
     CurrentManipulator = DefaultManipulator;
     _manipulators.Add(ManipulatorManagerTypes.Default, CurrentManipulator);
     PolygonManipulator = new PolygonManipulatorManager(map);
     _manipulators.Add(ManipulatorManagerTypes.Polygon, PolygonManipulator);
     AttackManipulator = new AttackManipulatorManager(map);
     _manipulators.Add(ManipulatorManagerTypes.Attack, AttackManipulator);
 }
Beispiel #2
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        public NoVillageAttackContextMenu(AttackManipulatorManager manipulator)
        {
            _manipulator = manipulator;

            _menu = JanusContextMenu.Create();

            _menu.AddToggleCommand(ControlsRes.NoVillageAttackContextMenu_ShowNonActivePlanTargets, _manipulator.Settings.ShowOtherTargets, OnShowOtherTargets);
            _menu.AddToggleCommand(ControlsRes.NoVillageAttackContextMenu_ShowNonActivePlanAttackers, _manipulator.Settings.ShowOtherAttackers, OnShowOtherAttackers);
            _menu.AddSeparator();
            _menu.AddToggleCommand(ControlsRes.NoVillageAttackContextMenu_AlwaysShowAttackPlans, _manipulator.Settings.ShowIfNotActiveManipulator, OnShowIfNotActiveManipulator);
            _menu.AddSeparator();
            _menu.AddToggleCommand(ControlsRes.NoVillageAttackContextMenu_ShowArrivalTimesWhenSentNow, _manipulator.Settings.ShowArrivalTimeWhenSentNow, OnShowArrivalTimeWhenSentNow);
        }