void Awake() { if (singleton == null) { singleton = this; } if (locations == null) { locations = new List<AttackLocation>(); } if (enemies == null) { enemies = new List<EnemySphereController>(); } randGen = new System.Random(); }
void Awake() { if (singleton == null) { singleton = this; } if (locations == null) { locations = new List <AttackLocation>(); } if (enemies == null) { enemies = new List <EnemySphereController>(); } randGen = new System.Random(); }