public void GetDamage_Forever()
        {
            var attack = new AttackFailsOnTails()
            {
                Damage = 10
            };

            Assert.Equal(0, attack.GetDamage(null, null, new GameField().WithFlips(CoinFlipper.TAILS)).NormalDamage);
            Assert.False(attack.CanBeUsed(new GameField(), new Player(), new Player()));
        }