Beispiel #1
0
        public override object Convert(object value, Type targetType, object parameter, CultureInfo culture)
        {
            if (value == null)
            {
                return(ContentReferenceHelper.EmptyReference);
            }

            if (value == NodeViewModel.DifferentValues)
            {
                return(TranslationManager.Instance.GetString("(Different values)", Assembly));
            }

            var contentReference = value as IReference ?? AttachedReferenceManager.GetOrCreateAttachedReference(value);
            var asset            = contentReference != null && contentReference.Id != AssetId.Empty ? SessionViewModel.Instance.GetAssetById(contentReference.Id) : null;

            return(asset != null ? asset.Url : ContentReferenceHelper.BrokenReference);
        }
Beispiel #2
0
        public void TestHash()
        {
            var obj1 = new TestAssetClonerObject
            {
                Name      = "Test1",
                SubObject = new TestAssetClonerObject()
                {
                    Name = "Test2"
                },
                ObjectWithAttachedReference = new TestObjectReference()
            };

            // Create a fake reference to make sure that the attached reference will not be serialized
            var attachedReference = AttachedReferenceManager.GetOrCreateAttachedReference(obj1.ObjectWithAttachedReference);

            attachedReference.Url = "just_for_test";
            attachedReference.Id  = AssetId.New();

            var obj2 = AssetCloner.Clone(obj1);

            var hash1 = AssetHash.Compute(obj1);
            var hash2 = AssetHash.Compute(obj2);

            Assert.AreEqual(hash1, hash2);

            obj1.Name = "Yes";
            var hash11 = AssetHash.Compute(obj1);

            Assert.AreNotEqual(hash11, hash2);
            obj1.Name = "Test1";

            var hash12 = AssetHash.Compute(obj1);

            Assert.AreEqual(hash12, hash2);

            obj2 = AssetCloner.Clone(obj1);

            var hash1WithOverrides = AssetHash.Compute(obj1);
            var hash2WithOverrides = AssetHash.Compute(obj2);

            Assert.AreEqual(hash1WithOverrides, hash2WithOverrides);
        }
Beispiel #3
0
            protected override Task <ResultStatus> DoCommandOverride(ICommandContext commandContext)
            {
                var assetManager = new ContentManager(MicrothreadLocalDatabases.ProviderService);

                assetManager.Serializer.RegisterSerializer(new ImageTextureSerializer());

                // Create atlas texture
                Dictionary <SpriteInfo, PackedSpriteInfo> spriteToPackedSprite = null;

                // Generate texture atlas
                var isPacking = Parameters.SheetAsset.Packing.Enabled;

                if (isPacking)
                {
                    var resultStatus = CreateAtlasTextures(commandContext, out spriteToPackedSprite);

                    if (resultStatus != ResultStatus.Successful)
                    {
                        return(Task.FromResult(resultStatus));
                    }
                }

                var imageGroupData = new SpriteSheet();

                // add the sprite data to the sprite list.
                foreach (var image in Parameters.SheetAsset.Sprites)
                {
                    string           textureUrl;
                    RectangleF       region;
                    ImageOrientation orientation;

                    var borders = image.Borders;
                    var center  = image.Center + (image.CenterFromMiddle ? new Vector2(image.TextureRegion.Width, image.TextureRegion.Height) / 2 : Vector2.Zero);

                    if (isPacking &&
                        spriteToPackedSprite.TryGetValue(image, out var packedSprite))    // ensure that unpackable elements (invalid because of null size/texture) are properly added in the sheet using the normal path
                    {
                        var isOriginalSpriteRotated = image.Orientation == ImageOrientation.Rotated90;

                        region      = packedSprite.Region;
                        orientation = (packedSprite.IsRotated ^ isOriginalSpriteRotated) ? ImageOrientation.Rotated90 : ImageOrientation.AsIs;
                        textureUrl  = SpriteSheetAsset.BuildTextureAtlasUrl(Url, spriteToPackedSprite[image].AtlasTextureIndex);

                        // update the center and border info, if the packer rotated the sprite
                        // note: X->Left, Y->Top, Z->Right, W->Bottom.
                        if (packedSprite.IsRotated)
                        {
                            // turned the sprite CCW
                            if (isOriginalSpriteRotated)
                            {
                                var oldCenterX = center.X;
                                center.X = center.Y;
                                center.Y = region.Height - oldCenterX;

                                var oldBorderW = borders.W;
                                borders.W = borders.X;
                                borders.X = borders.Y;
                                borders.Y = borders.Z;
                                borders.Z = oldBorderW;
                            }
                            else // turned the sprite CW
                            {
                                var oldCenterX = center.X;
                                center.X = region.Width - center.Y;
                                center.Y = oldCenterX;

                                var oldBorderW = borders.W;
                                borders.W = borders.Z;
                                borders.Z = borders.Y;
                                borders.Y = borders.X;
                                borders.X = oldBorderW;
                            }
                        }
                    }
                    else
                    {
                        region      = image.TextureRegion;
                        orientation = image.Orientation;
                        Parameters.ImageToTextureUrl.TryGetValue(image, out textureUrl);
                    }

                    // Affect the texture
                    Texture texture = null;
                    if (textureUrl != null)
                    {
                        texture = AttachedReferenceManager.CreateProxyObject <Texture>(AssetId.Empty, textureUrl);
                    }
                    else
                    {
                        commandContext.Logger.Warning($"Image '{image.Name}' has an invalid image source file '{image.Source}', resulting texture will be null.");
                    }

                    imageGroupData.Sprites.Add(new Graphics.Sprite
                    {
                        Name          = image.Name,
                        Region        = region,
                        Orientation   = orientation,
                        Center        = center,
                        Borders       = borders,
                        PixelsPerUnit = new Vector2(image.PixelsPerUnit),
                        Texture       = texture,
                        IsTransparent = false,
                    });
                }

                // set the transparency information to all the sprites
                if (Parameters.SheetAsset.Alpha != AlphaFormat.None) // Skip the calculation when format is forced without alpha.
                {
                    var urlToTexImage = new Dictionary <string, Tuple <TexImage, Image> >();
                    using (var texTool = new TextureTool())
                    {
                        foreach (var sprite in imageGroupData.Sprites)
                        {
                            if (sprite.Texture == null) // the sprite texture is invalid
                            {
                                continue;
                            }

                            var textureUrl = AttachedReferenceManager.GetOrCreateAttachedReference(sprite.Texture).Url;
                            if (!urlToTexImage.ContainsKey(textureUrl))
                            {
                                var image       = assetManager.Load <Image>(textureUrl);
                                var newTexImage = texTool.Load(image, false); // the sRGB mode does not impact on the alpha level
                                texTool.Decompress(newTexImage, false);       // the sRGB mode does not impact on the alpha level
                                urlToTexImage[textureUrl] = Tuple.Create(newTexImage, image);
                            }
                            var texImage = urlToTexImage[textureUrl].Item1;

                            var region = new Rectangle
                            {
                                X = (int)Math.Floor(sprite.Region.X),
                                Y = (int)Math.Floor(sprite.Region.Y)
                            };
                            region.Width  = (int)Math.Ceiling(sprite.Region.Right) - region.X;
                            region.Height = (int)Math.Ceiling(sprite.Region.Bottom) - region.Y;

                            var alphaLevel = texTool.GetAlphaLevels(texImage, region, null, commandContext.Logger); // ignore transparent color key here because the input image has already been processed
                            sprite.IsTransparent = alphaLevel != AlphaLevels.NoAlpha;
                        }

                        // free all the allocated images
                        foreach (var tuple in urlToTexImage.Values)
                        {
                            tuple.Item1.Dispose();
                            assetManager.Unload(tuple.Item2);
                        }
                    }
                }

                // save the imageData into the data base
                assetManager.Save(Url, imageGroupData);

                return(Task.FromResult(ResultStatus.Successful));
            }
        /// <summary>
        /// Sets the serialized data version of this <see cref="Buffer" />.
        /// </summary>
        /// <param name="buffer">The buffer.</param>
        /// <param name="bufferData">The buffer data.</param>
        public static void SetSerializationData(this Buffer buffer, BufferData bufferData)
        {
            var attachedReference = AttachedReferenceManager.GetOrCreateAttachedReference(buffer);

            attachedReference.Data = bufferData;
        }
        /// <summary>
        /// Sets the serialized data version of this <see cref="Texture" />.
        /// </summary>
        /// <param name="texture">The texture.</param>
        /// <param name="data">The data.</param>
        public static void SetSerializationData(this Texture texture, TextureSerializationData data)
        {
            var attachedReference = AttachedReferenceManager.GetOrCreateAttachedReference(texture);

            attachedReference.Data = data;
        }